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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2018-07-21 19:08:34 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2018-07-21 19:08:34 -0400 |
| commit | 81d3d4eb333e226432a591461b84ed12f5ac9a3f (patch) | |
| tree | d802983c3caf6683f1fd8eb881c7df65afa0d27b /gamemode/inventorysystem/quests | |
| parent | bfdf805676684a838dde5d4cdeb3d8c972d5003d (diff) | |
| download | artery-81d3d4eb333e226432a591461b84ed12f5ac9a3f.tar.gz artery-81d3d4eb333e226432a591461b84ed12f5ac9a3f.tar.bz2 artery-81d3d4eb333e226432a591461b84ed12f5ac9a3f.zip | |
Various updates
* Animation api now allows sequences to be played
* items now have a .inv attribute that is set when they are added
to shaped or equipment inventories
* Refactored the way skill inventory is structured
* Added some more methods to cl_common to move items around on a
player
* Minor update to nrequire to display purple message when asked
to include a file that dosn't exist.
Diffstat (limited to 'gamemode/inventorysystem/quests')
| -rw-r--r-- | gamemode/inventorysystem/quests/cl_quests.lua | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/gamemode/inventorysystem/quests/cl_quests.lua b/gamemode/inventorysystem/quests/cl_quests.lua index 9ad8eb1..e485109 100644 --- a/gamemode/inventorysystem/quests/cl_quests.lua +++ b/gamemode/inventorysystem/quests/cl_quests.lua @@ -23,19 +23,10 @@ local hh = (scrh - 100) / 2 inv.DrawOnDPanel = function(self,panel) local spanel = vgui.Create("DPanel", panel) spanel:Dock(FILL) - function spanel:Paint(w,h) - draw.RoundedBox( 8, 0, 0, w, h, Color( 255, 0, 0 ) ) - end local qls = vgui.Create("DScrollPanel", spanel) - function qls:Paint(w,h) - draw.RoundedBox( 8, 0, 0, w, h, Color( 0, 255, 0 ) ) - end qls:SetSize((scrw/4) - 40, hh) inv.qls = qls local sls = vgui.Create("DScrollPanel", spanel) - function sls:Paint(w,h) - draw.RoundedBox( 8, 0, 0, w, h, Color( 0, 0, 255 ) ) - end sls:SetSize((scrw/4) - 40, hh) sls:SetPos(0,hh) inv.sls = sls @@ -43,9 +34,6 @@ inv.DrawOnDPanel = function(self,panel) questlist:SetCols(4) questlist:SetColWide(((scrw/4) - 40) /4) questlist:SetSize((scrw/4) - 50, hh) - function questlist:Paint(w,h) - draw.RoundedBox( 8, 0, 0, w, h, Color( 0, 255, 255 ) ) - end inv.questlist = questlist inv.questlog = questlog questlog = vgui.Create("DLabel", sls) |
