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authorAlexander Pickering <alexandermpickering@gmail.com>2018-11-03 18:23:45 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2018-11-03 18:23:45 -0400
commit28affa22541b9ef251707793f6b1c1a26d663592 (patch)
tree622754894d75c74dc5e8516ccf184ad4bf328fef /gamemode/inventorysystem/skills
parentc639e7c7c6ab1595fdce39f56312e3d6a886bbe8 (diff)
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Started on new npc system
Started work on the new npc system
Diffstat (limited to 'gamemode/inventorysystem/skills')
-rw-r--r--gamemode/inventorysystem/skills/cl_skills.lua1
1 files changed, 1 insertions, 0 deletions
diff --git a/gamemode/inventorysystem/skills/cl_skills.lua b/gamemode/inventorysystem/skills/cl_skills.lua
index b5e4620..208cc73 100644
--- a/gamemode/inventorysystem/skills/cl_skills.lua
+++ b/gamemode/inventorysystem/skills/cl_skills.lua
@@ -24,6 +24,7 @@ inv.DrawOnDPanel = function(self,panel)
local label = vgui.Create("DLabel",ipanel)
label:Dock(TOP)
label:SetDark(true)
+ label:SetWrap(true)
local bar = vgui.Create("DProgress",ipanel)
bar:Dock(TOP)
elements[j] = {