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authorAlexander Pickering <alexandermpickering@gmail.com>2017-08-21 20:43:26 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2017-08-21 20:43:26 -0400
commit522cdfc0e24b45cf02d8c22cef85fa32408f1376 (patch)
tree463ce70002a98847bdd6f6d78f479276cf92c684 /gamemode/inventorysystem
parent5e6e88f98300d4c3d41aad7cff5346539f4f9f66 (diff)
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Fixed a bug with server teleporters
Server teleports were not saveing to the database in the right format
Diffstat (limited to 'gamemode/inventorysystem')
-rw-r--r--gamemode/inventorysystem/shapedinventory/sh_shaped.lua4
1 files changed, 3 insertions, 1 deletions
diff --git a/gamemode/inventorysystem/shapedinventory/sh_shaped.lua b/gamemode/inventorysystem/shapedinventory/sh_shaped.lua
index 09668e2..7c171c3 100644
--- a/gamemode/inventorysystem/shapedinventory/sh_shaped.lua
+++ b/gamemode/inventorysystem/shapedinventory/sh_shaped.lua
@@ -126,7 +126,9 @@ function inv:DeSerialize(str)
local name = k
local pos = v[1]
local data = v[2]
- ret.tracker[pos] = itm.GetItemFromData(name,data)
+ local item = itm.GetItemFromData(name,data)
+ self:Put(pos,item)
+ --ret.tracker[pos] = itm.GetItemFromData(name,data)
end
return ret
end