diff options
| author | Alexander Pickering <alexandermpickering@gmail.com> | 2017-05-07 13:47:40 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2017-05-07 13:47:40 -0400 |
| commit | 9e0537b0aa417e88a6a61238484ddcef74080ae0 (patch) | |
| tree | e2bd590ec3de41d384aa5f6206b14e1a73647846 /gamemode/npcsystem/sv_dummy.lua | |
| parent | 191ba416c8b611ea4901cead138789a357c56134 (diff) | |
| download | artery-9e0537b0aa417e88a6a61238484ddcef74080ae0.tar.gz artery-9e0537b0aa417e88a6a61238484ddcef74080ae0.tar.bz2 artery-9e0537b0aa417e88a6a61238484ddcef74080ae0.zip | |
Added tons of stuff
Diffstat (limited to 'gamemode/npcsystem/sv_dummy.lua')
| -rw-r--r-- | gamemode/npcsystem/sv_dummy.lua | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/gamemode/npcsystem/sv_dummy.lua b/gamemode/npcsystem/sv_dummy.lua index 6c5acae..0bfa063 100644 --- a/gamemode/npcsystem/sv_dummy.lua +++ b/gamemode/npcsystem/sv_dummy.lua @@ -4,7 +4,7 @@ local NPC = {} NPC.Name = "Training Dummy" NPC.Desc = "A man made of straw. His dream is to have a brain." NPC.Class = "Ambient" --Ambient, Agressive, Boss -NPC.Model = "models/headcrab.mdl" +NPC.Model = "models/props/tools/humans/training_dummy/training_dummy.mdl" NPC.Stats = { ["Vitality"] = 100000, @@ -18,8 +18,7 @@ NPC.Stats = { --Some npc's like birds have diffent names for their idle sequences NPC.IdleSequences = { - [0] = "lookaround", - [1] = "Idle01", + [0] = "idle", } --Drops should be formated as [index]={["item name"], percent_drop} where percent_drop is a number from 0 to 100 @@ -88,7 +87,8 @@ end function NPC:OnFindEnemy(enemy) end - +c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\fantasy_rp_content_6_520361093\materials\models\training_dummy\training_dummy.vtf +682 Kb 1024x1024 DXT1 --Called when the npc is attacking anything with any attack function NPC:OnAttack(target) end |
