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authorAlexander Pickering <alexandermpickering@gmail.com>2017-05-07 13:47:40 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2017-05-07 13:47:40 -0400
commit9e0537b0aa417e88a6a61238484ddcef74080ae0 (patch)
treee2bd590ec3de41d384aa5f6206b14e1a73647846 /gamemode/npcsystem/sv_dummy.lua
parent191ba416c8b611ea4901cead138789a357c56134 (diff)
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Added tons of stuff
Diffstat (limited to 'gamemode/npcsystem/sv_dummy.lua')
-rw-r--r--gamemode/npcsystem/sv_dummy.lua8
1 files changed, 4 insertions, 4 deletions
diff --git a/gamemode/npcsystem/sv_dummy.lua b/gamemode/npcsystem/sv_dummy.lua
index 6c5acae..0bfa063 100644
--- a/gamemode/npcsystem/sv_dummy.lua
+++ b/gamemode/npcsystem/sv_dummy.lua
@@ -4,7 +4,7 @@ local NPC = {}
NPC.Name = "Training Dummy"
NPC.Desc = "A man made of straw. His dream is to have a brain."
NPC.Class = "Ambient" --Ambient, Agressive, Boss
-NPC.Model = "models/headcrab.mdl"
+NPC.Model = "models/props/tools/humans/training_dummy/training_dummy.mdl"
NPC.Stats = {
["Vitality"] = 100000,
@@ -18,8 +18,7 @@ NPC.Stats = {
--Some npc's like birds have diffent names for their idle sequences
NPC.IdleSequences = {
- [0] = "lookaround",
- [1] = "Idle01",
+ [0] = "idle",
}
--Drops should be formated as [index]={["item name"], percent_drop} where percent_drop is a number from 0 to 100
@@ -88,7 +87,8 @@ end
function NPC:OnFindEnemy(enemy)
end
-
+c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\fantasy_rp_content_6_520361093\materials\models\training_dummy\training_dummy.vtf
+682 Kb 1024x1024 DXT1
--Called when the npc is attacking anything with any attack
function NPC:OnAttack(target)
end