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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2017-08-08 19:09:18 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2017-08-08 19:09:18 -0400 |
| commit | 0916a769c3fea30887dd90237d17095b456a7a9e (patch) | |
| tree | 637de8218181b2bc634fe3728a440b7f2336490d /gamemode/server/sv_database.lua | |
| parent | 847f856ea64c931d43af83f614803ffbdb1ecda0 (diff) | |
| download | artery-0916a769c3fea30887dd90237d17095b456a7a9e.tar.gz artery-0916a769c3fea30887dd90237d17095b456a7a9e.tar.bz2 artery-0916a769c3fea30887dd90237d17095b456a7a9e.zip | |
Removed some useless code
Diffstat (limited to 'gamemode/server/sv_database.lua')
| -rw-r--r-- | gamemode/server/sv_database.lua | 156 |
1 files changed, 0 insertions, 156 deletions
diff --git a/gamemode/server/sv_database.lua b/gamemode/server/sv_database.lua deleted file mode 100644 index 4a72c68..0000000 --- a/gamemode/server/sv_database.lua +++ /dev/null @@ -1,156 +0,0 @@ ---One-type setup stuff - -do return end -print("Hello from database.lua!!") -require("mysqloo") - -local createplayerquery -local createplayerprepare = [[ -INSERT INTO playerdata (`SteamID`, `PlayerName`,`Inventory`, `Skills`,`Quests`, `Prayers`,`WorldPosition`,`World`) VALUES(?, ?, ?, ?, ?, ?, ?, ?)]] -local createtablequery = [[ -create table if not exists playerdata(SteamID bigint primary key, PlayerName text, Inventory json, Skills json, Quests json, Prayers json, WorldPosition text, World text)]] - -local function connectToDatabase() - if ART.database ~= nil then return end - ART.database = mysqloo.connect( - ART.config.dbhost, - ART.config.dbuser, - ART.config.dbpass, - ART.config.dbname, - ART.config.dbport - ) - local db = ART.database - - function db:onConnected() - print("Database connected successfully") - local q = self:query("SELECT 5+5") - function q:onSuccess(data) - print("Query successful") - PrintTable(data) - end - function q:onError(err, sql) - print("Query errored!") - print("Query",sql) - error(err) - end - q:start() - end - - function db:onConnectionFailed( err ) - print( "Connection to database failed!" ) - print( "Error:",err ) - end - print("Connecting to db") - db:connect() -end - -connectToDatabase() - -local function checkDatabase() - local db = ART.database - print("Checking if playerdata table exists") - local q = db:query(createtablequery) - function q:onSuccess(data) - print("Got data:") - PrintTable(data) - end - function q:onError(err,sql) - print("Query error:") - print("Query",sql) - print("Error",err) - end - q:start() - print("Tried to query, something should be printed soon!") -end - -checkDatabase() - -local function loadQueries() - local db = ART.database - --print("Loading queries") - createplayerquery = db:prepare(createplayerprepare) - --print("starting inventory:") - --print(ART.defaults.starting_inventory) - createplayerquery:setString(3,ART.defaults.starting_inventory) - createplayerquery:setString(4,ART.defaults.starting_skills) - createplayerquery:setString(5,ART.defaults.starting_quests) - createplayerquery:setString(6,ART.defaults.starting_prayers) - createplayerquery:setString(7,ART.defaults.starting_position) - createplayerquery:setString(8,ART.defaults.starting_world) - function createplayerquery:onSuccess(data) - print("Created player entry successfully!") - end - function createplayerquery:onError(err) - print("An error occured while createing a player entry: " .. err) - end - ART.DatabaseConnected = true -end - -loadQueries() - -function ART.loadPlayerData(ply) - assert(ART.DatabaseConnected,"Player joined while setup was not complete!") - print("Attempting to load player data") - local steamid = ply:SteamID64() - local db = ART.database - local q = db:query([[ -select Inventory, Skills, Quests, Prayers, WorldPosition, World from playerdata where SteamID="]] .. steamid .. "\"") - function q:onSuccess(data) - if #data == 0 then --Player does not have an entry, make one! - print("Player does not have entry!") - if ART.config.server_world ~= ART.defaults.starting_world then - print("You didn't connect to the starting world, you are on:") - print(ART.config.server_world) - print("The starting world is") - print(ART.defaults.starting_world) - local ccmd = "connect " .. ART.defaults.starting_world - print("Running concommand:" .. ccmd) - --ply:ConCommand(ccmd) - else - print("New player without entry in database, and he's connected to the right place!") - createplayerquery:setString(1,steamid) - createplayerquery:setString(2,ply:Nick()) - createplayerquery:start() - ply:ConCommand("retry") -- reconnect to the server to load player data normally - end - else - assert(#data == 1, "Two players with the same steamID? Something's gone horribly wrong!") - print("Loaded player data,") - --PrintTable(data) - local world = data[1].World - local inv = data[1].Inventory - local worldpos = data[1].WorldPosition - print("World:" .. world) - PrintTable(data) - if world ~= ART.config.server_world then - print("Joined the wrong world, redirecting!") - print("You are on :" .. ART.config.server_world .. " which is not " .. world) - local ccmd = "connect " .. world - --ply:ConCommand(ccmd) - return - end - --Otherwise, we're in the right world, load our data - print("Loading inventory...") - ply:LoadInventory(inv) - print("Loading skills...") - ply.Skills = util.JSONToTable(data[1].Skills) - print("Loading quests...") - ply.Quests = util.JSONToTable(data[1].Quests) - print("Loading prayers...") - ply.Prayers = util.JSONToTable(data[1].Prayers) - print("Loading player's worldpos") - local postbl = string.Explode(" ", worldpos) - local posvec = Vector(postbl[1],postbl[2],postbl[3]) - print("Setting player pos to:") - print(posvec) - ply:SetPos(posvec) - end - - end - function q:onError(err,sql) - print("Query error:") - print("Query",sql) - print("Error",err) - end - q:start() -end |
