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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2017-08-08 19:09:18 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2017-08-08 19:09:18 -0400 |
| commit | 0916a769c3fea30887dd90237d17095b456a7a9e (patch) | |
| tree | 637de8218181b2bc634fe3728a440b7f2336490d | |
| parent | 847f856ea64c931d43af83f614803ffbdb1ecda0 (diff) | |
| download | artery-0916a769c3fea30887dd90237d17095b456a7a9e.tar.gz artery-0916a769c3fea30887dd90237d17095b456a7a9e.tar.bz2 artery-0916a769c3fea30887dd90237d17095b456a7a9e.zip | |
Removed some useless code
| -rw-r--r-- | gamemode/server/sv_database.lua | 156 | ||||
| -rw-r--r-- | gamemode/server/sv_mapchange.lua | 117 | ||||
| -rw-r--r-- | gamemode/shared/sh_quests.lua | 35 |
3 files changed, 0 insertions, 308 deletions
diff --git a/gamemode/server/sv_database.lua b/gamemode/server/sv_database.lua deleted file mode 100644 index 4a72c68..0000000 --- a/gamemode/server/sv_database.lua +++ /dev/null @@ -1,156 +0,0 @@ ---One-type setup stuff - -do return end -print("Hello from database.lua!!") -require("mysqloo") - -local createplayerquery -local createplayerprepare = [[ -INSERT INTO playerdata (`SteamID`, `PlayerName`,`Inventory`, `Skills`,`Quests`, `Prayers`,`WorldPosition`,`World`) VALUES(?, ?, ?, ?, ?, ?, ?, ?)]] -local createtablequery = [[ -create table if not exists playerdata(SteamID bigint primary key, PlayerName text, Inventory json, Skills json, Quests json, Prayers json, WorldPosition text, World text)]] - -local function connectToDatabase() - if ART.database ~= nil then return end - ART.database = mysqloo.connect( - ART.config.dbhost, - ART.config.dbuser, - ART.config.dbpass, - ART.config.dbname, - ART.config.dbport - ) - local db = ART.database - - function db:onConnected() - print("Database connected successfully") - local q = self:query("SELECT 5+5") - function q:onSuccess(data) - print("Query successful") - PrintTable(data) - end - function q:onError(err, sql) - print("Query errored!") - print("Query",sql) - error(err) - end - q:start() - end - - function db:onConnectionFailed( err ) - print( "Connection to database failed!" ) - print( "Error:",err ) - end - print("Connecting to db") - db:connect() -end - -connectToDatabase() - -local function checkDatabase() - local db = ART.database - print("Checking if playerdata table exists") - local q = db:query(createtablequery) - function q:onSuccess(data) - print("Got data:") - PrintTable(data) - end - function q:onError(err,sql) - print("Query error:") - print("Query",sql) - print("Error",err) - end - q:start() - print("Tried to query, something should be printed soon!") -end - -checkDatabase() - -local function loadQueries() - local db = ART.database - --print("Loading queries") - createplayerquery = db:prepare(createplayerprepare) - --print("starting inventory:") - --print(ART.defaults.starting_inventory) - createplayerquery:setString(3,ART.defaults.starting_inventory) - createplayerquery:setString(4,ART.defaults.starting_skills) - createplayerquery:setString(5,ART.defaults.starting_quests) - createplayerquery:setString(6,ART.defaults.starting_prayers) - createplayerquery:setString(7,ART.defaults.starting_position) - createplayerquery:setString(8,ART.defaults.starting_world) - function createplayerquery:onSuccess(data) - print("Created player entry successfully!") - end - function createplayerquery:onError(err) - print("An error occured while createing a player entry: " .. err) - end - ART.DatabaseConnected = true -end - -loadQueries() - -function ART.loadPlayerData(ply) - assert(ART.DatabaseConnected,"Player joined while setup was not complete!") - print("Attempting to load player data") - local steamid = ply:SteamID64() - local db = ART.database - local q = db:query([[ -select Inventory, Skills, Quests, Prayers, WorldPosition, World from playerdata where SteamID="]] .. steamid .. "\"") - function q:onSuccess(data) - if #data == 0 then --Player does not have an entry, make one! - print("Player does not have entry!") - if ART.config.server_world ~= ART.defaults.starting_world then - print("You didn't connect to the starting world, you are on:") - print(ART.config.server_world) - print("The starting world is") - print(ART.defaults.starting_world) - local ccmd = "connect " .. ART.defaults.starting_world - print("Running concommand:" .. ccmd) - --ply:ConCommand(ccmd) - else - print("New player without entry in database, and he's connected to the right place!") - createplayerquery:setString(1,steamid) - createplayerquery:setString(2,ply:Nick()) - createplayerquery:start() - ply:ConCommand("retry") -- reconnect to the server to load player data normally - end - else - assert(#data == 1, "Two players with the same steamID? Something's gone horribly wrong!") - print("Loaded player data,") - --PrintTable(data) - local world = data[1].World - local inv = data[1].Inventory - local worldpos = data[1].WorldPosition - print("World:" .. world) - PrintTable(data) - if world ~= ART.config.server_world then - print("Joined the wrong world, redirecting!") - print("You are on :" .. ART.config.server_world .. " which is not " .. world) - local ccmd = "connect " .. world - --ply:ConCommand(ccmd) - return - end - --Otherwise, we're in the right world, load our data - print("Loading inventory...") - ply:LoadInventory(inv) - print("Loading skills...") - ply.Skills = util.JSONToTable(data[1].Skills) - print("Loading quests...") - ply.Quests = util.JSONToTable(data[1].Quests) - print("Loading prayers...") - ply.Prayers = util.JSONToTable(data[1].Prayers) - print("Loading player's worldpos") - local postbl = string.Explode(" ", worldpos) - local posvec = Vector(postbl[1],postbl[2],postbl[3]) - print("Setting player pos to:") - print(posvec) - ply:SetPos(posvec) - end - - end - function q:onError(err,sql) - print("Query error:") - print("Query",sql) - print("Error",err) - end - q:start() -end diff --git a/gamemode/server/sv_mapchange.lua b/gamemode/server/sv_mapchange.lua index aa27e48..ede6962 100644 --- a/gamemode/server/sv_mapchange.lua +++ b/gamemode/server/sv_mapchange.lua @@ -7,65 +7,6 @@ nrequire("sv_mysqlite.lua") local mapname = game.GetMap() local mapareasstr = file.Read("artery/maps/" .. mapname .. "/mapareas.txt") ---[=[ -local dontupdatedisconnect = {} - -hook.Add("InitPostEntity", "LoadMapChangePoints", function() - local transfers = string.Explode("\r?\n\r?\n",mapareasstr,true) - for k,v in pairs(transfers) do - local parts = string.Explode("\r?\n",v,true) - local vectortxt = string.Explode(" ",parts[1],false) - local svec = Vector(vectortxt[1],vectortxt[2],vectortxt[3]) - local name = parts[2] - local server = parts[3] - local model = parts[4] - local tvt = string.Explode(" ",parts[5],false) - - local sch = ents.Create("art_serverchanger") - sch.Model = model - sch.Pos = svec - sch.OnHit = function(self, coldata,collider) - print("Coldata") - PrintTable(coldata) - print("collider",collider) - if coldata.HitEntity:IsPlayer() then - dontupdatedisconnect[coldata.HitEntity] = true - local qc = table.concat({[[ - UPDATE playerdata SET MetaData="]], - tvt[1]," ", - tvt[2]," ", - tvt[3]," ", - [[" WHERE SteamID="]], - coldata.HitEntity:SteamID64(), - '"'}) - local query = [[ - UPDATE playerdata SET PlayerData='%s',MetaData='%s' WHERE SteamID=%.0f - ]] - local pdat = util.TableToJSON(coldata.HitEntity.data) - local pmet = util.TableToJSON({ - lastserver = server, - lastlocation = parts[5] - }) - print("pdat is", pdat) - print("pmet is", pmet) - local fquery = q.s_fmt(query,pdat,pmet,coldata.HitEntity:SteamID64()) - print("fquery was", fquery) - print("Running query:",qc) - MySQLite.query(fquery,function(data) - coldata.HitEntity:ConCommand("connect " .. server) - end,function(err,sql) - print("Query error:") - print("Query",sql) - print("Error",err) - end) - end - end - sch:Spawn() - print("Loading mapchange area",svec) - end -end) -]=] - local function SavePlayerData(ply) local query local pdat = q.serialize_player(ply) @@ -95,61 +36,3 @@ local function SavePlayerData(ply) end hook.Add("PlayerDisconnected","SavePlayerData",SavePlayerData) - ---[=[ -hook.Add("PlayerDisconnected","SavePlayerData",function(ply) - local qc - if dontupdatedisconnect[ply] then - dontupdatedisconnect[ply] = nil - qc = table.concat({ - [[UPDATE artery.playerdata SET - Inventory="]], - util.TableToJSON(ply.Inventory), - [[", - Skills="]], - util.TableToJSON(ply.Skills), - [[", - Quests="]], - util.TableToJSON(ply.Quests), - [[" - WHERE SteamID = "]], - ply:SteamID64(), - [[";]] - }) - else - local pp = ply:GetPos() - qc = table.concat({ - [[UPDATE artery.playerdata SET - Inventory="]], - util.TableToJSON(ply.Inventory), - [[", - Skills="]], - util.TableToJSON(ply.Skills), - [[", - Quests="]], - util.TableToJSON(ply.Quests), - [[", - WorldPosition="]], - pp[1]," ",pp[2]," ",pp[3], - [[", - World="]], - game.GetIPAddress(), - [[" - WHERE SteamID = "]], - ply:SteamID64(), - [[";]] - }) - end - local q = ART.database:query(qc) - function q:onSuccess(data) - print("Saveing player data successful") - PrintTable(data) - end - function q:onError(err, sql) - print("Saveing player data errored!") - print("Query",sql) - error(err) - end - q:start() -end) -]=] diff --git a/gamemode/shared/sh_quests.lua b/gamemode/shared/sh_quests.lua deleted file mode 100644 index ace050a..0000000 --- a/gamemode/shared/sh_quests.lua +++ /dev/null @@ -1,35 +0,0 @@ ---[[ - Details how quests are handeled -]] - -local pmeta = FindMetaTable("Player") - -if SERVER then - util.AddNetworkString("synchquest") -end - -function pmeta:SynchronizeQuest(name) - net.Start("synchquest") - net.WriteString(name) - net.WriteUInt(self.Quests[name],16) - net.Send(self) -end - -if CLIENT then - net.Receive("synchquest",function() - LocalPlayer().Quests = LocalPlayer().Quests or {} - print("Got quest status") - local questname,queststatus = net.ReadString(), net.ReadUInt(16) - LocalPlayer().Quests[questname] = queststatus - end) - - ART.Quests = ART.Quests or {} - function ART.RegisterQuest(tbl) - assert(ART.Quests[tbl.Name] == nil,"Tried to register two quests with the same name:" .. tbl.Name) - ART.Quests[tbl.Name] = tbl - end - - function ART.GetQuest(name) - return ART.Quests[name] - end -end |
