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authorAlexander Pickering <alexandermpickering@gmail.com>2017-09-08 18:48:13 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2017-09-08 18:48:13 -0400
commit22f3c6d96fcb560c13445d4a6135ca3f01d27197 (patch)
treebbabd4bc9d6b96acbbc6248833c602f8f3249a04 /gamemode/server/sv_systems.lua
parent13a87c24b79ff4db6e1917409ce8a11b1d72b6e6 (diff)
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Deleted a lot of code
Deleted code that was not being used, and some of the images too.
Diffstat (limited to 'gamemode/server/sv_systems.lua')
-rw-r--r--gamemode/server/sv_systems.lua21
1 files changed, 0 insertions, 21 deletions
diff --git a/gamemode/server/sv_systems.lua b/gamemode/server/sv_systems.lua
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index ad1b901..0000000
--- a/gamemode/server/sv_systems.lua
+++ /dev/null
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---[[
- Calculates various needs for the player, displayed in /gamemode/client/cl_systems.lua
- Each need has a min and a max (ex health, stamina ect.)
-
- Provides:
- ART.RegisterSystem(string_name, table_system)
- Registers the system with all players. Two systems may not share the same name.
-]]
-
-local pmeta = FindMetaTable("Player")
-
-pmeta.Systems = {}
-
-function ART.RegisterSystem(tbl)
- assert(tbl.Name ~= nil,"Attempted to register a system with a nil name")
- pmeta.Systems[name] = tbl
-end
-
-concommand.Add("DisplaySystems",function()
- PrintTable(pmeta.Systems)
-end)