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-rw-r--r--gamemode/server/sv_systems.lua21
1 files changed, 0 insertions, 21 deletions
diff --git a/gamemode/server/sv_systems.lua b/gamemode/server/sv_systems.lua
deleted file mode 100644
index ad1b901..0000000
--- a/gamemode/server/sv_systems.lua
+++ /dev/null
@@ -1,21 +0,0 @@
---[[
- Calculates various needs for the player, displayed in /gamemode/client/cl_systems.lua
- Each need has a min and a max (ex health, stamina ect.)
-
- Provides:
- ART.RegisterSystem(string_name, table_system)
- Registers the system with all players. Two systems may not share the same name.
-]]
-
-local pmeta = FindMetaTable("Player")
-
-pmeta.Systems = {}
-
-function ART.RegisterSystem(tbl)
- assert(tbl.Name ~= nil,"Attempted to register a system with a nil name")
- pmeta.Systems[name] = tbl
-end
-
-concommand.Add("DisplaySystems",function()
- PrintTable(pmeta.Systems)
-end)