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authorAlexander Pickering <alexandermpickering@gmail.com>2017-09-08 18:48:13 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2017-09-08 18:48:13 -0400
commit22f3c6d96fcb560c13445d4a6135ca3f01d27197 (patch)
treebbabd4bc9d6b96acbbc6248833c602f8f3249a04 /gamemode/shared/prayersystem/prayers/preditorinstinct.lua
parent13a87c24b79ff4db6e1917409ce8a11b1d72b6e6 (diff)
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Deleted a lot of code
Deleted code that was not being used, and some of the images too.
Diffstat (limited to 'gamemode/shared/prayersystem/prayers/preditorinstinct.lua')
-rw-r--r--gamemode/shared/prayersystem/prayers/preditorinstinct.lua68
1 files changed, 0 insertions, 68 deletions
diff --git a/gamemode/shared/prayersystem/prayers/preditorinstinct.lua b/gamemode/shared/prayersystem/prayers/preditorinstinct.lua
deleted file mode 100644
index b056f74..0000000
--- a/gamemode/shared/prayersystem/prayers/preditorinstinct.lua
+++ /dev/null
@@ -1,68 +0,0 @@
--- do return end
--- --[[
--- An example item
--- ]]
--- local prayer = {}
---
--- --Required, a name, all item names must be unique
--- prayer.Name = "Preditor Instinct"
---
--- --Optional, a tooltip to display when hovered over
--- prayer.Tooltip = "A prayer to the rouge god to grant you 30% movement when chaseing a wounded target"
---
--- --Optional, when the player clicks this item, a menu will show up, if the menu item is clicked, the function is ran. This is all run client side, so if you want it to do something server side, you'll need to use the net library. Remember that items are in the shared domain, so you can define what it does in the same file!
--- local prayedplayers = {}
--- if SERVER then
--- util.AddNetworkString("art_prayer_preditorinstinct")
--- net.Receive("art_prayer_preditorinstinct",function(ln,ply)
--- if ply:HasItem(item.Name) then
--- prayedplayers[ply] = true
--- timer.Simple(60,function()
--- prayedplayers[ply] = nil
--- end)
--- end
--- end)
--- end
---
--- local lastprayer = CurTime()
--- prayer.Pray = function(self)
--- if SERVER then return end
--- if CurTime() > lastprayer + 0 then
--- net.Start("art_prayer_preditorinstinct")
--- net.SendToServer()
--- lastprayer = CurTime()
--- end
--- end
--- --called continuously to buff players
--- local buffedplayers = {}
--- local function buffplayers()
--- for k,v in pairs(prayedplayers) do
--- if buffedplayers[k] ~= nil then continue end
--- --Find nearby wounded players or npcs
--- print("Checking if ", k, "should be buffed")
--- local wents = ents.FindInSphere(k:GetPos()+Vector(0,0,64),500)
--- for i,j in pairs(wents) do
--- print("Checking if ",j, "has taken dammage")
--- if k ~= j and j:Health() < j:GetMaxHealth() then
--- print("I buffed a player",k, "because ", j ,"has taken dammage")
--- k:SetWalkSpeed(k:GetWalkSpeed()*1.3)
--- buffedplayers[k] = true
--- timer.Simple(60,function()
--- k:SetWalkSpeed(k:GetWalkSpeed()*(1/1.3))
--- buffedplayers[k] = nil
--- end)
--- goto nextply
--- end
--- end
--- ::nextply::
--- end
--- timer.Simple(2,buffplayers)
--- end
--- buffplayers()
---
--- --Optional. Something run once when this item is drawn in a backpack
--- function prayer.DoOnPanel(dimagebutton)
--- dimagebutton:SetImage( "prayericons/preditorinstinct.png")
--- end
---
--- ART.RegisterPrayer(prayer)