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authorAlexander Pickering <alexandermpickering@gmail.com>2016-10-24 12:12:19 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-10-24 12:12:19 -0400
commit74c7a160da34897ebdf18aaff02b8c9b65809949 (patch)
treedb2a084d02f4acc3d7c99ec20e573101e448aef6 /notes.txt
parentd7f44fc24da959658b597e64d842661aa41f6515 (diff)
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Various other updates and bugfixes
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Bits and bobs, roughly documentation
Items are in gamemode/shared/itemsystem
+ Animations are in gamemode/shared/animations
+ Prayers are in gamemode/shared/prayers
+ HUD is in gamemode/client
Quests, Inventory, and Skills might all potentially do mysql injection, be careful in their creation, and don't let users enter any fields about them!
When createing new files, make sure the file has some text in it (even just a comment explaining what the file will eventually hold) include() will crash the game if called on an empty file.
-If your server starts breaking after a while, it's probably the fault of /gamemode/shared/sh_buff.lua, no you can't put a bandaid on it or fix it, you have to re-write it.
+If your server starts breaking after a while, it's probably the fault of /gamemode/shared/sh_buff.lua, no you can't put a bandaid on it to fix it, you have to re-write it.
+
+Multi-serverness is defined in /data/artery/maps/<map_name>
+
+PAC's to download on demand are in /data/artery/pacs/<pac_name>
+
+For creation:
+ Finding the player's current position
+ lua_run_cl local gp = LocalPlayer():GetPos() print(string.format("Vector(%.2d,%.2d,%.2d)",gp.x,gp.y,gp.z))