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path: root/gamemode/client/cl_inventory.lua
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Diffstat (limited to 'gamemode/client/cl_inventory.lua')
-rw-r--r--gamemode/client/cl_inventory.lua22
1 files changed, 11 insertions, 11 deletions
diff --git a/gamemode/client/cl_inventory.lua b/gamemode/client/cl_inventory.lua
index 7fab07c..758f9b1 100644
--- a/gamemode/client/cl_inventory.lua
+++ b/gamemode/client/cl_inventory.lua
@@ -14,7 +14,7 @@ local itm = nrequire("core/inventory/common/items.lua")
--local qpray = nrequire("cl_qprayers.lua")
local inv = {}
-print("Hello from cl_inventory.lua")
+--print("Hello from cl_inventory.lua")
--debug.Trace()
local prayerequiped = {
@@ -22,7 +22,7 @@ local prayerequiped = {
}
net.Receive("equiphelpprayer",function()
- print("equiphelp received client side!")
+ --print("equiphelp received client side!")
prayerequiped[4] = "Noob Help"
end)
@@ -39,17 +39,17 @@ local droppanel --Dpanel to drop things on when they are dropped, should be the
local player_data --The data the player needs to show the q panel
net.Receive("art_load_player_data",function()
- print("Got player data")
+ --print("Got player data")
player_data = net.ReadTable()
- print("It was")
- PrintTable(player_data)
+ --print("It was")
+ --PrintTable(player_data)
credits = player_data.credits
- if creditslabel then creditslabel:SetText(credits) end
- print("Credits was", credits)
+ if creditslabel then creditslabel:SetText(credits or 0) end
+ --print("Credits was", credits)
end)
local function BuildInventory()
- print("Building inventory")
+ --print("Building inventory")
if qframe and IsValid(qframe) then return end
if not player_data then print("no player data!") player_data = {credits = 0} end
qframe = vgui.Create("DFrame")
@@ -94,7 +94,7 @@ local function BuildInventory()
end
function inv.ShowInventory()
- print("qframe is ", qframe)
+ --print("qframe is ", qframe)
if not qframe then BuildInventory()
else qframe:Show() end
state.invopen = true
@@ -105,9 +105,9 @@ function inv.ShowInventory()
droppanel:SetAlpha(10)
droppanel:Receiver("item",function(self,panels,dropped,_,_,_)
if not dropped then return end
- print("Dropedpanel had something dropped on it!")
+ --print("Dropedpanel had something dropped on it!")
--Drop the item
- print("Pnl:",pnl)
+ --print("Pnl:",pnl)
local froment = panels[1].info.owner
local fromid = panels[1].info.id
local frompos = panels[1].info.pos