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-rw-r--r--gamemode/client/cl_inventory.lua22
-rw-r--r--gamemode/client/qpanels/inventory.lua4
-rw-r--r--gamemode/client/qtabs/cl_qinventory.lua40
3 files changed, 33 insertions, 33 deletions
diff --git a/gamemode/client/cl_inventory.lua b/gamemode/client/cl_inventory.lua
index 7fab07c..758f9b1 100644
--- a/gamemode/client/cl_inventory.lua
+++ b/gamemode/client/cl_inventory.lua
@@ -14,7 +14,7 @@ local itm = nrequire("core/inventory/common/items.lua")
--local qpray = nrequire("cl_qprayers.lua")
local inv = {}
-print("Hello from cl_inventory.lua")
+--print("Hello from cl_inventory.lua")
--debug.Trace()
local prayerequiped = {
@@ -22,7 +22,7 @@ local prayerequiped = {
}
net.Receive("equiphelpprayer",function()
- print("equiphelp received client side!")
+ --print("equiphelp received client side!")
prayerequiped[4] = "Noob Help"
end)
@@ -39,17 +39,17 @@ local droppanel --Dpanel to drop things on when they are dropped, should be the
local player_data --The data the player needs to show the q panel
net.Receive("art_load_player_data",function()
- print("Got player data")
+ --print("Got player data")
player_data = net.ReadTable()
- print("It was")
- PrintTable(player_data)
+ --print("It was")
+ --PrintTable(player_data)
credits = player_data.credits
- if creditslabel then creditslabel:SetText(credits) end
- print("Credits was", credits)
+ if creditslabel then creditslabel:SetText(credits or 0) end
+ --print("Credits was", credits)
end)
local function BuildInventory()
- print("Building inventory")
+ --print("Building inventory")
if qframe and IsValid(qframe) then return end
if not player_data then print("no player data!") player_data = {credits = 0} end
qframe = vgui.Create("DFrame")
@@ -94,7 +94,7 @@ local function BuildInventory()
end
function inv.ShowInventory()
- print("qframe is ", qframe)
+ --print("qframe is ", qframe)
if not qframe then BuildInventory()
else qframe:Show() end
state.invopen = true
@@ -105,9 +105,9 @@ function inv.ShowInventory()
droppanel:SetAlpha(10)
droppanel:Receiver("item",function(self,panels,dropped,_,_,_)
if not dropped then return end
- print("Dropedpanel had something dropped on it!")
+ --print("Dropedpanel had something dropped on it!")
--Drop the item
- print("Pnl:",pnl)
+ --print("Pnl:",pnl)
local froment = panels[1].info.owner
local fromid = panels[1].info.id
local frompos = panels[1].info.pos
diff --git a/gamemode/client/qpanels/inventory.lua b/gamemode/client/qpanels/inventory.lua
index 2850e1d..b93fd7f 100644
--- a/gamemode/client/qpanels/inventory.lua
+++ b/gamemode/client/qpanels/inventory.lua
@@ -162,8 +162,8 @@ local invsheetfunc = function()
if v.PaintEquiped then
eqslot.Paint = v.PaintEquiped
end
- if v.DoOnEqupPanel then
- v.DoOnEqupPanel(eqslot)
+ if v.DoOnEquipPanel then
+ v.DoOnEquipPanel(eqslot)
end
eqslot:Droppable("Inventory")
eqslot.Item = v
diff --git a/gamemode/client/qtabs/cl_qinventory.lua b/gamemode/client/qtabs/cl_qinventory.lua
index e4dfaa8..6fc3d37 100644
--- a/gamemode/client/qtabs/cl_qinventory.lua
+++ b/gamemode/client/qtabs/cl_qinventory.lua
@@ -12,7 +12,7 @@ local inventory_frames = {}
local invsheet
local drawfloatinginventory = function(id, inventory)
- print("Drawing a floating inventory!")
+ --print("Drawing a floating inventory!")
local frame = vgui.Create("DFrame")
frame:SetPos( 100, 100 )
frame:SetSize( 300, 200 )
@@ -28,8 +28,8 @@ local drawfloatinginventory = function(id, inventory)
end
frame:MakePopup()
frame.OnClose = function(self)
- print("Closeing chest id", id)
- print("entity is", known_inventories[id].Owner)
+ --print("Closeing chest id", id)
+ --print("entity is", known_inventories[id].Owner)
known_inventories[id]:RemoveObserver(self.id)
net.Start("closechestinv")
net.WriteEntity(known_inventories[id].Owner)
@@ -40,20 +40,20 @@ local drawfloatinginventory = function(id, inventory)
end
local drawsheeton = function(id,inventory)
- print("Drawing an inventory on a sheet!")
+ --print("Drawing an inventory on a sheet!")
if invsheet == nil then return end
local tpanel = vgui.Create( "DPanel", invsheet )
--tpanel.Paint = function( self, w, h )
-- draw.RoundedBox( 4, 0, 0, w, h, Color( 0, 128, 255 ) )
--end
if inventory.DrawOnDPanel then
- print("Has drawondpanel")
+ --print("Has drawondpanel")
local prox = inventory:DrawOnDPanel(tpanel)
- print("Prox returned was",prox)
- PrintTable(prox)
+ --print("Prox returned was",prox)
+ --PrintTable(prox)
known_inventories[id]:AddObserver(prox)
- print("Oservers is now")
- PrintTable(known_inventories[id].observers)
+ --print("Oservers is now")
+ --PrintTable(known_inventories[id].observers)
end
invsheet:AddSheet( inventory.Name, tpanel, "icon16/tab.png" )
end
@@ -61,17 +61,17 @@ end
net.Receive("art_ObserveInventory",function()
local id = net.ReadUInt(32)
local inv_type = net.ReadString()
- print("Got inv type", inv_type,"id",id)
+ --print("Got inv type", inv_type,"id",id)
local datalen = net.ReadUInt(32)
local inital_data = net.ReadData(datalen)
local ownent = net.ReadEntity()
- print("Owning ent of this inventory is", ownent)
+ --print("Owning ent of this inventory is", ownent)
assert(known_inventories[id] == nil, "Trying to observe the same inventory twice!",id)
local tinv = inv.CreateInventoryFromData(inv_type,inital_data)
tinv.Owner = ownent
tinv.id = id
- print("Created new inventory:")
- PrintTable(tinv)
+ --print("Created new inventory:")
+ --PrintTable(tinv)
known_inventories[id] = tinv
if id > 10 then
drawfloatinginventory(id,tinv)
@@ -87,15 +87,15 @@ net.Receive("art_UpdateInventory",function()
local position = net.ReadTable()
if isput then
local item_name = net.ReadString()
- print("Putting ", item_name, "into inventory ",id, " at position")
- PrintTable(position)
+ --print("Putting ", item_name, "into inventory ",id, " at position")
+ --PrintTable(position)
local item_data = net.ReadData(net.ReadUInt(32))
local item = itm.GetItemFromData(item_name,item_data)
known_inventories[id]:Put(position,item)
- print("Inventorie's observers:")
- PrintTable(known_inventories[id].observers)
- print("Inventory is now")
- PrintTable(known_inventories[id])
+ --print("Inventorie's observers:")
+ --PrintTable(known_inventories[id].observers)
+ --print("Inventory is now")
+ --PrintTable(known_inventories[id])
else
known_inventories[id]:Remove(position)
end
@@ -117,7 +117,7 @@ q.CreateInventorySheet = function(dpanel_parent)
invsheet:Dock( FILL )
for k,v in pairs(known_inventories) do
- print("This inventory id in known_inventories is", k)
+ --print("This inventory id in known_inventories is", k)
if k <= 10 then
drawsheeton(k,v)
else