diff options
Diffstat (limited to 'gamemode/core/combat')
| -rw-r--r-- | gamemode/core/combat/cl_weaponswing.lua | 3 | ||||
| -rw-r--r-- | gamemode/core/combat/sv_weaponswing.lua | 1 |
2 files changed, 3 insertions, 1 deletions
diff --git a/gamemode/core/combat/cl_weaponswing.lua b/gamemode/core/combat/cl_weaponswing.lua index 61c31b0..968ff9e 100644 --- a/gamemode/core/combat/cl_weaponswing.lua +++ b/gamemode/core/combat/cl_weaponswing.lua @@ -80,9 +80,10 @@ net.Receive("artery_doanimation",function() end) ---Force the player to do an animation. --- The animation must have been already registered to animbonelib  +-- The animation must have been already registered to animbonelib --@usage artery_startanimation <animation name> --@concommand artery_startanimation +--@reqadmin concommand.Add("artery_startanimation",function(ply,cmd,args) if not ply:IsAdmin() then return end swingtbl = {} diff --git a/gamemode/core/combat/sv_weaponswing.lua b/gamemode/core/combat/sv_weaponswing.lua index 1970007..7cac43a 100644 --- a/gamemode/core/combat/sv_weaponswing.lua +++ b/gamemode/core/combat/sv_weaponswing.lua @@ -1,6 +1,7 @@ ---Automatically re-calculates swing arcs for weapons. -- This files helps you create mele weapons that need to be swung --@server sv_weaponswing.lua +--@alias ws --[[ This file tells you what weapons need their swings recalculated |
