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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2017-11-18 16:00:29 -0500 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2017-11-18 16:00:29 -0500 |
| commit | 25e4d04a331a6a0b9d897d4f721757730771ff97 (patch) | |
| tree | 4f410e968ea6e377c53e55e92a495f47a9e504a7 /gamemode/core/combat | |
| parent | 8ed7aec95941c0752a0ae21d10594579c39677fb (diff) | |
| download | artery-25e4d04a331a6a0b9d897d4f721757730771ff97.tar.gz artery-25e4d04a331a6a0b9d897d4f721757730771ff97.tar.bz2 artery-25e4d04a331a6a0b9d897d4f721757730771ff97.zip | |
More documentation
* Documented the item table
* Documented the inventory table
* Started writing tutorials
Diffstat (limited to 'gamemode/core/combat')
| -rw-r--r-- | gamemode/core/combat/cl_weaponswing.lua | 3 | ||||
| -rw-r--r-- | gamemode/core/combat/sv_weaponswing.lua | 1 |
2 files changed, 3 insertions, 1 deletions
diff --git a/gamemode/core/combat/cl_weaponswing.lua b/gamemode/core/combat/cl_weaponswing.lua index 61c31b0..968ff9e 100644 --- a/gamemode/core/combat/cl_weaponswing.lua +++ b/gamemode/core/combat/cl_weaponswing.lua @@ -80,9 +80,10 @@ net.Receive("artery_doanimation",function() end) ---Force the player to do an animation. --- The animation must have been already registered to animbonelib  +-- The animation must have been already registered to animbonelib --@usage artery_startanimation <animation name> --@concommand artery_startanimation +--@reqadmin concommand.Add("artery_startanimation",function(ply,cmd,args) if not ply:IsAdmin() then return end swingtbl = {} diff --git a/gamemode/core/combat/sv_weaponswing.lua b/gamemode/core/combat/sv_weaponswing.lua index 1970007..7cac43a 100644 --- a/gamemode/core/combat/sv_weaponswing.lua +++ b/gamemode/core/combat/sv_weaponswing.lua @@ -1,6 +1,7 @@ ---Automatically re-calculates swing arcs for weapons. -- This files helps you create mele weapons that need to be swung --@server sv_weaponswing.lua +--@alias ws --[[ This file tells you what weapons need their swings recalculated |
