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-rw-r--r--gamemode/core/npc/sv_npcsystem.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/gamemode/core/npc/sv_npcsystem.lua b/gamemode/core/npc/sv_npcsystem.lua
index 7c75f90..eb149f2 100644
--- a/gamemode/core/npc/sv_npcsystem.lua
+++ b/gamemode/core/npc/sv_npcsystem.lua
@@ -122,7 +122,7 @@ hook.Add("InitPostEntity", "artery_spawnmapnpcs", function()
end)
---Reloads the entities on the map.
--- Removes and then reload all of the entities on the level ![Requires admin](./req_admin)
+-- Removes and then reload all of the entities on the level
--@concommand artery_reloadmap
concommand.Add("artery_reloadmap", function(ply,cmd,args)
if not ply:IsAdmin() then return end
@@ -138,7 +138,7 @@ concommand.Add("artery_reloadmap", function(ply,cmd,args)
end)
---Create a new npc.
--- Creates a new npc a the point the player is looking ![Requires admin](./req_admin)
+-- Creates a new npc a the point the player is looking
--@usage artery_makenpc <npc_name>
--@concommand artery_makenpc
concommand.Add("artery_makenpc", function(ply, cmd, args)