aboutsummaryrefslogtreecommitdiff
path: root/gamemode/core/npc
diff options
context:
space:
mode:
Diffstat (limited to 'gamemode/core/npc')
-rw-r--r--gamemode/core/npc/sv_huntingspawner.lua27
-rw-r--r--gamemode/core/npc/sv_npcsystem.lua2
2 files changed, 16 insertions, 13 deletions
diff --git a/gamemode/core/npc/sv_huntingspawner.lua b/gamemode/core/npc/sv_huntingspawner.lua
index 283b27f..d13ec36 100644
--- a/gamemode/core/npc/sv_huntingspawner.lua
+++ b/gamemode/core/npc/sv_huntingspawner.lua
@@ -4,28 +4,30 @@
local track = nrequire("core/inventory/sv_invtracker.lua")
local itm = nrequire("core/inventory/item.lua")
local o = {}
-
+local playerhunted = {}
local huntablenodes = {}
function o.CreateSpawnNode(tbl)
huntablenodes[#huntablenodes+1] = tbl
local e = ents.Create("info_huntablespawn")
e:SetPos(tbl.Position)
+ e:Spawn()
end
local function SpawnMonsterFor(ply,zone)
--Check what hunting ground we're in
- print("I want to attack",ply)
+ --print("I want to attack",ply)
if zone == nil then return end
- print("I am in a zone!")
+ --print("I am in a zone!")
local possiblenpcs = zone.npctbl
- PrintTable(possiblenpcs)
+ --PrintTable(possiblenpcs)
local randnum = math.random(0,100)
- print("Random num was",randnum)
+ --print("Random num was",randnum)
local npctype
for k,v in pairs(possiblenpcs) do
randnum = randnum - v
- print("Subtracting ", v , " for ",k)
+ --print("Subtracting ", v , " for ",k)
+ --print(randnum)
if randnum < 0 then
npctype = k
break
@@ -36,14 +38,14 @@ local function SpawnMonsterFor(ply,zone)
print(ply,"got lucky this time...")
return
end
- print("I will spawn a ",npctype,"to attack ",ply,"!")
+ --print("I will spawn a ",npctype,"to attack ",ply,"!")
--Find a place for the npc to spawn that's out of sight!
local potentialspots = ents.FindInSphere( ply:GetPos(), 4000 )
for k,v in pairs(potentialspots) do
- print("Checking spot",v)
+ --print("Checking spot",v)
if v:GetClass() ~= "info_huntablespawn" then
- print("Was not an info_huntablespawn")
+ --print("Was not an info_huntablespawn")
potentialspots[k] = nil
else
local tr = util.TraceLine({
@@ -63,11 +65,12 @@ local function SpawnMonsterFor(ply,zone)
--Choose a random spot!
local spawnpos = a[math.random(1,#a)]
- print("I want to spawn a monster at", spawnpos)
+ --print("I want to spawn a monster at", spawnpos)
if spawnpos == nil then
- print("Couldn't find a spot to spawn an NPC around",ply,"at",ply:GetPos(),"make sure there are enough info_huntablespawn entities around in little corners and stuff")
+ --print("Couldn't find a spot to spawn an NPC around",ply,"at",ply:GetPos(),"make sure there are enough info_huntablespawn entities around in little corners and stuff")
return
end
+
--Do a trace up to hit the skybox,
local npc = ents.Create(npctype)
npc:SetPos(spawnpos:GetPos())
@@ -110,7 +113,7 @@ hook.Add("OnNPCKilled","droplootforexnpcs",function(npc,attacker,inflictor)
if rng < itemchance then
local drop = itm.GetItemByName(itemname)
print("Createing a drop of",drop)
- track.CreateDroppedItem(drop, self:GetPos()+Vector(math.random(20),math.random(20),20))
+ track.CreateDroppedItem(drop, npc:GetPos()+Vector(math.random(20),math.random(20),20))
end
end
end)
diff --git a/gamemode/core/npc/sv_npcsystem.lua b/gamemode/core/npc/sv_npcsystem.lua
index 0b250ac..1051c64 100644
--- a/gamemode/core/npc/sv_npcsystem.lua
+++ b/gamemode/core/npc/sv_npcsystem.lua
@@ -87,7 +87,7 @@ local function loadMap()
local foldername = "artery/maps/" .. mapname
ExecuteOnFolder(foldername,true,function(path)
- --print("I want to run",path)
+ print("I want to run",path)
local filetxt = file.Read(path,"DATA")
--print("File text is", filetxt)
CompileString(filetxt,path)()