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path: root/gamemode/server/sv_mapchange.lua
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-rw-r--r--gamemode/server/sv_mapchange.lua117
1 files changed, 0 insertions, 117 deletions
diff --git a/gamemode/server/sv_mapchange.lua b/gamemode/server/sv_mapchange.lua
index aa27e48..ede6962 100644
--- a/gamemode/server/sv_mapchange.lua
+++ b/gamemode/server/sv_mapchange.lua
@@ -7,65 +7,6 @@ nrequire("sv_mysqlite.lua")
local mapname = game.GetMap()
local mapareasstr = file.Read("artery/maps/" .. mapname .. "/mapareas.txt")
---[=[
-local dontupdatedisconnect = {}
-
-hook.Add("InitPostEntity", "LoadMapChangePoints", function()
- local transfers = string.Explode("\r?\n\r?\n",mapareasstr,true)
- for k,v in pairs(transfers) do
- local parts = string.Explode("\r?\n",v,true)
- local vectortxt = string.Explode(" ",parts[1],false)
- local svec = Vector(vectortxt[1],vectortxt[2],vectortxt[3])
- local name = parts[2]
- local server = parts[3]
- local model = parts[4]
- local tvt = string.Explode(" ",parts[5],false)
-
- local sch = ents.Create("art_serverchanger")
- sch.Model = model
- sch.Pos = svec
- sch.OnHit = function(self, coldata,collider)
- print("Coldata")
- PrintTable(coldata)
- print("collider",collider)
- if coldata.HitEntity:IsPlayer() then
- dontupdatedisconnect[coldata.HitEntity] = true
- local qc = table.concat({[[
- UPDATE playerdata SET MetaData="]],
- tvt[1]," ",
- tvt[2]," ",
- tvt[3]," ",
- [[" WHERE SteamID="]],
- coldata.HitEntity:SteamID64(),
- '"'})
- local query = [[
- UPDATE playerdata SET PlayerData='%s',MetaData='%s' WHERE SteamID=%.0f
- ]]
- local pdat = util.TableToJSON(coldata.HitEntity.data)
- local pmet = util.TableToJSON({
- lastserver = server,
- lastlocation = parts[5]
- })
- print("pdat is", pdat)
- print("pmet is", pmet)
- local fquery = q.s_fmt(query,pdat,pmet,coldata.HitEntity:SteamID64())
- print("fquery was", fquery)
- print("Running query:",qc)
- MySQLite.query(fquery,function(data)
- coldata.HitEntity:ConCommand("connect " .. server)
- end,function(err,sql)
- print("Query error:")
- print("Query",sql)
- print("Error",err)
- end)
- end
- end
- sch:Spawn()
- print("Loading mapchange area",svec)
- end
-end)
-]=]
-
local function SavePlayerData(ply)
local query
local pdat = q.serialize_player(ply)
@@ -95,61 +36,3 @@ local function SavePlayerData(ply)
end
hook.Add("PlayerDisconnected","SavePlayerData",SavePlayerData)
-
---[=[
-hook.Add("PlayerDisconnected","SavePlayerData",function(ply)
- local qc
- if dontupdatedisconnect[ply] then
- dontupdatedisconnect[ply] = nil
- qc = table.concat({
- [[UPDATE artery.playerdata SET
- Inventory="]],
- util.TableToJSON(ply.Inventory),
- [[",
- Skills="]],
- util.TableToJSON(ply.Skills),
- [[",
- Quests="]],
- util.TableToJSON(ply.Quests),
- [["
- WHERE SteamID = "]],
- ply:SteamID64(),
- [[";]]
- })
- else
- local pp = ply:GetPos()
- qc = table.concat({
- [[UPDATE artery.playerdata SET
- Inventory="]],
- util.TableToJSON(ply.Inventory),
- [[",
- Skills="]],
- util.TableToJSON(ply.Skills),
- [[",
- Quests="]],
- util.TableToJSON(ply.Quests),
- [[",
- WorldPosition="]],
- pp[1]," ",pp[2]," ",pp[3],
- [[",
- World="]],
- game.GetIPAddress(),
- [["
- WHERE SteamID = "]],
- ply:SteamID64(),
- [[";]]
- })
- end
- local q = ART.database:query(qc)
- function q:onSuccess(data)
- print("Saveing player data successful")
- PrintTable(data)
- end
- function q:onError(err, sql)
- print("Saveing player data errored!")
- print("Query",sql)
- error(err)
- end
- q:start()
-end)
-]=]