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--[[
A script to move the player to a different map
]]
local fn = nrequire("utility/fn.lua")
local q = nrequire("core/database/sv_queries.lua")
nrequire("sv_mysqlite.lua")
local mapname = game.GetMap()
local mapareasstr = file.Read("artery/maps/" .. mapname .. "/mapareas.txt")
local function SavePlayerData(ply)
local query
local pdat = q.serialize_player(ply)
if dontupdatedisconnect[ply] then
dontupdatedisconnect[ply] = nil
query = [[
UPDATE playerdata SET PlayerData='%s' WHERE SteamID=%.0f
]]
query = q.s_fmt(query,pdat,ply:SteamID64())
else
query = [[
UPDATE playerdata SET PlayerData='%s' MetaData='%s' WHERE SteamID=%.0f
]]
local pmet = util.TableToJSON({
lastserver = game.GetIPAddress(),
lastlocation = ply:GetPos()
})
query = q.s_fmt(query,pdat,pmet,ply:SteamID64())
end
MySQLite.query(query,function(data)
end,function(err,sql)
print("Query error:")
print("Query",sql)
print("Error",err)
end)
end
hook.Add("PlayerDisconnected","SavePlayerData",SavePlayerData)
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