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path: root/gamemode/server/sv_mapchange.lua
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Diffstat (limited to 'gamemode/server/sv_mapchange.lua')
-rw-r--r--gamemode/server/sv_mapchange.lua54
1 files changed, 27 insertions, 27 deletions
diff --git a/gamemode/server/sv_mapchange.lua b/gamemode/server/sv_mapchange.lua
index 7bcdb9c..f83fd72 100644
--- a/gamemode/server/sv_mapchange.lua
+++ b/gamemode/server/sv_mapchange.lua
@@ -67,33 +67,33 @@ hook.Add("InitPostEntity", "LoadMapChangePoints", function()
end)
]=]
-local function SavePlayerData(ply)
- local query
- local pdat = q.serialize_player(ply)
- if dontupdatedisconnect[ply] then
- dontupdatedisconnect[ply] = nil
- query = [[
- UPDATE playerdata SET PlayerData='%s' WHERE SteamID=%.0f
- ]]
- query = q.s_fmt(query,pdat,ply:SteamID64())
- else
- query = [[
- UPDATE playerdata SET PlayerData='%s' MetaData='%s' WHERE SteamID=%.0f
- ]]
- local pmet = util.TableToJSON({
- lastserver = game.GetIPAddress(),
- lastlocation = ply:GetPos()
- })
- query = q.s_fmt(query,pdat,pmet,ply:SteamID64())
- end
- MySQLite.query(query,function(data)
-
- end,function(err,sql)
- print("Query error:")
- print("Query",sql)
- print("Error",err)
- end)
-end
+-- local function SavePlayerData(ply)
+-- local query
+-- local pdat = q.serialize_player(ply)
+-- if dontupdatedisconnect[ply] then
+-- dontupdatedisconnect[ply] = nil
+-- query = [[
+-- UPDATE playerdata SET PlayerData='%s' WHERE SteamID=%.0f
+-- ]]
+-- query = q.s_fmt(query,pdat,ply:SteamID64())
+-- else
+-- query = [[
+-- UPDATE playerdata SET PlayerData='%s' MetaData='%s' WHERE SteamID=%.0f
+-- ]]
+-- local pmet = util.TableToJSON({
+-- lastserver = game.GetIPAddress(),
+-- lastlocation = ply:GetPos()
+-- })
+-- query = q.s_fmt(query,pdat,pmet,ply:SteamID64())
+-- end
+-- MySQLite.query(query,function(data)
+--
+-- end,function(err,sql)
+-- print("Query error:")
+-- print("Query",sql)
+-- print("Error",err)
+-- end)
+-- end
--[=[
hook.Add("PlayerDisconnected","SavePlayerData",function(ply)