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path: root/gamemode/server/sv_mapchange.lua
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--[[
    A script to move the player to a different map
]]
do return end
local fn = nrequire("utility/fn.lua")
local q = nrequire("core/database/queries.lua")
nrequire("sv_mysqlite.lua")
local mapname = game.GetMap()
local mapareasstr = file.Read("artery/maps/" .. mapname .. "/mapareas.txt")

--[=[
local dontupdatedisconnect = {}

hook.Add("InitPostEntity", "LoadMapChangePoints", function()
    local transfers = string.Explode("\r?\n\r?\n",mapareasstr,true)
    for k,v in pairs(transfers) do
        local parts = string.Explode("\r?\n",v,true)
        local vectortxt = string.Explode(" ",parts[1],false)
        local svec = Vector(vectortxt[1],vectortxt[2],vectortxt[3])
        local name = parts[2]
        local server = parts[3]
        local model = parts[4]
        local tvt = string.Explode(" ",parts[5],false)

        local sch = ents.Create("art_serverchanger")
        sch.Model = model
        sch.Pos = svec
        sch.OnHit = function(self, coldata,collider)
            print("Coldata")
            PrintTable(coldata)
            print("collider",collider)
            if coldata.HitEntity:IsPlayer() then
                dontupdatedisconnect[coldata.HitEntity] = true
                local qc = table.concat({[[
            UPDATE playerdata SET MetaData="]],
                    tvt[1]," ",
                    tvt[2]," ",
                    tvt[3]," ",
                    [[" WHERE SteamID="]],
                    coldata.HitEntity:SteamID64(),
                    '"'})
				local query = [[
				UPDATE playerdata SET PlayerData='%s',MetaData='%s' WHERE SteamID=%.0f
				]]
				local pdat = util.TableToJSON(coldata.HitEntity.data)
				local pmet = util.TableToJSON({
					lastserver = server,
					lastlocation = parts[5]
				})
				print("pdat is", pdat)
				print("pmet is", pmet)
				local fquery = q.s_fmt(query,pdat,pmet,coldata.HitEntity:SteamID64())
				print("fquery was", fquery)
                print("Running query:",qc)
                MySQLite.query(fquery,function(data)
                    coldata.HitEntity:ConCommand("connect " .. server)
                end,function(err,sql)
                    print("Query error:")
                    print("Query",sql)
                    print("Error",err)
                end)
            end
        end
        sch:Spawn()
        print("Loading mapchange area",svec)
    end
end)
]=]

-- local function SavePlayerData(ply)
-- 	local query
-- 	local pdat = q.serialize_player(ply)
--     if dontupdatedisconnect[ply] then
--         dontupdatedisconnect[ply] = nil
-- 		query = [[
-- 		UPDATE playerdata SET PlayerData='%s' WHERE SteamID=%.0f
-- 		]]
-- 		query = q.s_fmt(query,pdat,ply:SteamID64())
--     else
-- 		query = [[
-- 		UPDATE playerdata SET PlayerData='%s' MetaData='%s' WHERE SteamID=%.0f
-- 		]]
-- 		local pmet = util.TableToJSON({
-- 			lastserver = game.GetIPAddress(),
-- 			lastlocation = ply:GetPos()
-- 		})
-- 		query = q.s_fmt(query,pdat,pmet,ply:SteamID64())
--     end
-- 	MySQLite.query(query,function(data)
-- 		
-- 	end,function(err,sql)
-- 		print("Query error:")
-- 		print("Query",sql)
-- 		print("Error",err)
-- 	end)
-- end

--[=[
hook.Add("PlayerDisconnected","SavePlayerData",function(ply)
    local qc
    if dontupdatedisconnect[ply] then
        dontupdatedisconnect[ply] = nil
        qc = table.concat({
            [[UPDATE artery.playerdata SET
                Inventory="]],
                util.TableToJSON(ply.Inventory),
                [[",
                Skills="]],
                util.TableToJSON(ply.Skills),
                [[",
                Quests="]],
                util.TableToJSON(ply.Quests),
                [["
                WHERE SteamID = "]],
                ply:SteamID64(),
                [[";]]
        })
    else
        local pp = ply:GetPos()
        qc = table.concat({
            [[UPDATE artery.playerdata SET
                Inventory="]],
                util.TableToJSON(ply.Inventory),
                [[",
                Skills="]],
                util.TableToJSON(ply.Skills),
                [[",
                Quests="]],
                util.TableToJSON(ply.Quests),
                [[",
                WorldPosition="]],
                pp[1]," ",pp[2]," ",pp[3],
                [[",
                World="]],
                game.GetIPAddress(),
                [["
                WHERE SteamID = "]],
                ply:SteamID64(),
                [[";]]
        })
    end
    local q = ART.database:query(qc)
    function q:onSuccess(data)
        print("Saveing player data successful")
        PrintTable(data)
    end
    function q:onError(err, sql)
        print("Saveing player data errored!")
        print("Query",sql)
        error(err)
    end
    q:start()
end)
]=]