diff options
Diffstat (limited to 'gamemode/shared/loadprayers.lua')
| -rw-r--r-- | gamemode/shared/loadprayers.lua | 123 |
1 files changed, 0 insertions, 123 deletions
diff --git a/gamemode/shared/loadprayers.lua b/gamemode/shared/loadprayers.lua deleted file mode 100644 index 551ab1b..0000000 --- a/gamemode/shared/loadprayers.lua +++ /dev/null @@ -1,123 +0,0 @@ --- --[[ --- This file loads in all the prayers --- ]] --- do return end --- local concmd = include("concommands.lua") --- --local autolua = include("../autolua.lua") --- print("Hello from LoadItems.lua!") --- ART.Prayer = {} --- local requiredfields = { --- "Name", --- "Pray", --- } --- local defaultfields = { --- ["Serialize"] = function(self) return "" end, --- ["DeSerialize"] = function(self,string) return self end, --- ["Shape"] = {{true}}, --- } --- --- --- Adds the given prayer table to the global list of prayers. --- -- Make sure that you do not accidentally register the same prayer twice, all prayers MUST have unique names --- -- @param tbl The prayer to reigster --- function ART.RegisterPrayer(tbl) --- --print("Registering item:" .. tbl.Name) --- for k,v in pairs(requiredfields) do --- assert(tbl[v] ~= nil, "Attempted to register an prayer without field:" .. v) --- end --- assert(ART.Prayer[tbl.Name] == nil, "Attempted to register 2 Prayers with the same name!") --- for k,v in pairs(defaultfields) do --- if tbl[k] == nil then --- tbl[k] = v --- end --- end --- ART.Prayer[tbl.Name] = tbl --- --print("Art is now:") --- --PrintTable(ART) --- end --- --- --autolua.AddLuaSHFolder("/shared/itemsystem") --- --- local meta = FindMetaTable("Player") --- --- --- if SERVER then --- meta.Inventory.Prayers = {} --- --- -- TODO:Make prayers limited or something --- function meta:HasPrayer(prayername) --- return self.Inventory.Prayers[prayername] --- end --- --- function meta:RemovePrayer(prayername) --- self.Inventory.Prayers[prayername] = nil --- self:SynchPrayers() --- end --- --- function ART.RemovePrayer(player,prayername) --- player:RemovePrayer(prayername) --- end --- --- function meta:GivePrayer(prayername) --- print("Prayers are:") --- PrintTable(ART.Prayer) --- assert(ART.Prayer[prayername] ~= nil, "Attempted to give a nil prayer \"" .. prayername .. "\"") --- self.Inventory.Prayers[prayername] = true --- self:SynchPrayers() --- end --- --- function ART.GivePrayer(player,prayername) --- player:GivePrayer(prayername) --- end --- --- util.AddNetworkString( "art_synch_prayers" ) --- util.AddNetworkString( "equiphelpprayer" ) --- --- function meta:SynchPrayers() --- print("Sending " .. table.Count(self.Inventory.Prayers) .. " prayers:") --- PrintTable(self.Inventory.Prayers) --- net.Start("art_synch_prayers") --- net.WriteUInt(table.Count(self.Inventory.Prayers),16) --- for k,v in pairs(self.Inventory.Prayers) do --- print("Writeing " .. k) --- net.WriteString(k) --- end --- net.Send(self) --- end --- end --- --- concommand.Add("artery_giveprayer",function(ply,cmd,args) --- if not ply:IsAdmin() then return end --- ply:GivePrayer(args[1]) --- end, concmd.AutocompleteFunction(table.GetKeys(ART.Prayer)), "Give an instance of a prayer to yourself") --- --- if CLIENT then --- ART.MyPrayer = {} --- net.Receive("art_synch_prayers",function() --- ART.MyPrayer = {} --- for k = 1,net.ReadUInt(16) do --- local pstr = net.ReadString() --- print("Reading prayer " .. pstr) --- ART.MyPrayer[pstr] = true --- end --- print("Recived prayers:") --- PrintTable(ART.MyPrayer) --- ART.RefreshDisplays() --- end) --- end --- --- function ART.GetPrayerByName(name) --- assert(ART.Prayer[name] ~= nil,"Attempted to get a nil prayer:" .. name) --- return ART.Prayer[name] --- end --- --- concommand.Add("artery_printprayers",function(ply,cmd,args) --- if not ply:IsAdmin() then return end --- print("Items table:") --- PrintTable(ART.Prayer) --- end) --- --- concommand.Add("artery_giveprayer",function(ply,cmd,args) --- if not ply:IsAdmin() then return end --- print("Trying to give an prayer:" .. args[1]) --- ART.GivePrayer(ply,args[1]) --- end, concmd.AutocompleteFunction(table.GetKeys(ART.Prayer)), "Give an item to the specified player, or yourself if no player is specified.") |
