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-rw-r--r--gamemode/shared/npcsystem/rat.lua6
1 files changed, 3 insertions, 3 deletions
diff --git a/gamemode/shared/npcsystem/rat.lua b/gamemode/shared/npcsystem/rat.lua
index d1c5422..ab96883 100644
--- a/gamemode/shared/npcsystem/rat.lua
+++ b/gamemode/shared/npcsystem/rat.lua
@@ -23,8 +23,8 @@ NPC.IdleSequences = {
--Drops should be formated as [index]={["item name"], percent_drop} where percent_drop is a number from 0 to 100
NPC.Drops = {
- [0] = {"Meat",100},--Rats will drop at least 1 meat, and have a 50% chance of dropping 2
- [1] = {"Meat",50},
+ [0] = {"Rat Meat",100},--Rats will drop at least 1 meat, and have a 50% chance of dropping 2
+ [1] = {"Rat Meat",50},
}
--Attacks should be formated as [i]={function attackpriority() = function doattack()}
@@ -47,7 +47,7 @@ local dorun = function(self,ply)
direction:Normalize()
local addition = direction * 1000
local topos = self:GetPos() + addition
- print("I want to go to ", topos)
+ --print("I want to go to ", topos)
self.TargetPos = topos
end
NPC.Attacks = {