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-rw-r--r--gamemode/inventorysystem/shapedinventory/cl_shaped.lua6
1 files changed, 3 insertions, 3 deletions
diff --git a/gamemode/inventorysystem/shapedinventory/cl_shaped.lua b/gamemode/inventorysystem/shapedinventory/cl_shaped.lua
index d74b629..7c60156 100644
--- a/gamemode/inventorysystem/shapedinventory/cl_shaped.lua
+++ b/gamemode/inventorysystem/shapedinventory/cl_shaped.lua
@@ -129,9 +129,9 @@ inv.DrawOnDPanel = function(self,panel)
--Go through the items, and set the dpanels appropriately.
for k,v in pairs(self.tracker) do
if type(v) == "table" then
- local px = k % self.width
- local py = math.ceil(k / self.height)
- drawitemat(self,px,py,v)
+ local column = k % self.width
+ local row = math.ceil(k / self.height)
+ drawitemat(self,row,column,v)
end
end