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path: root/gamemode/core/dataloader/cl_loadglobals.lua
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* Removed old data loaderAlexander Pickering2018-04-03
| | | | | Removed the old way to load data, it was already not being loaded, so removeing it shouldn't hurt anything.
* Changed nrequire() to do the job of dataloaderAlexander Pickering2018-01-09
| | | | | As a side effect, this means that mods can now nrequire() from other mods, and that the dataloader is depriciated.
* Various updatesAlexander Pickering2017-11-17
| | | | Fixed a few problems with dependencies
* Massive changesAlexander Pickering2017-11-04
| | | | | | | | | * New error messages for missing dependencies * Removed useless art_serverchanger entity * Added a sweet ascii logo * Added Skills * Minor fixes to cl_inventory tracker * Changed a few prints to use logging module
* Updated internal representation of inventoriesAlexander Pickering2017-10-09
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* Improved data loaderAlexander Pickering2017-09-09
| | | | Data loader now uses coroutines so that it probably won't crash clients.
* Massive updatesAlexander Pickering2017-06-19
Lots of stuff was updated, mostly to support addons. Inventory tracking is also updated a little and a bug fixed in inventory. Nrequire now probably won't crash the client, no matter how many times it's used.