| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Started on new npc system | Alexander Pickering | 2018-11-03 |
| | | | | | Started work on the new npc system | ||
| * | Various updates | Alexander Pickering | 2018-07-21 |
| | | | | | | | | | | | | * Animation api now allows sequences to be played * items now have a .inv attribute that is set when they are added to shaped or equipment inventories * Refactored the way skill inventory is structured * Added some more methods to cl_common to move items around on a player * Minor update to nrequire to display purple message when asked to include a file that dosn't exist. | ||
| * | Removed most of the debug print statements in the core | Alexander Pickering | 2017-11-11 |
| | | | | | Also did some other stuff I guess | ||
| * | Fix all linter warnings | Alexander Pickering | 2017-08-24 |
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| * | Massive changes I guess | Alexander Pickering | 2017-05-20 |
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| * | Added tons of stuff | Alexander Pickering | 2017-05-07 |
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| * | Updates | Alexander Pickering | 2017-02-18 |
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| * | Finished up shaped inventory, and more work on shared functions. | Alexander Pickering | 2017-01-13 |
