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path: root/gamemode/inventorysystem/skills/cl_skills.lua
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* Started on new npc systemAlexander Pickering2018-11-03
| | | | Started work on the new npc system
* Various updatesAlexander Pickering2018-07-21
| | | | | | | | | | | * Animation api now allows sequences to be played * items now have a .inv attribute that is set when they are added to shaped or equipment inventories * Refactored the way skill inventory is structured * Added some more methods to cl_common to move items around on a player * Minor update to nrequire to display purple message when asked to include a file that dosn't exist.
* Allowed addons to give icons for their skill groupAlexander Pickering2018-07-17
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* Removed most of the debug print statements in the coreAlexander Pickering2017-11-11
| | | | Also did some other stuff I guess
* Minor updateAlexander Pickering2017-11-05
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* Massive changesAlexander Pickering2017-11-04
| | | | | | | | | * New error messages for missing dependencies * Removed useless art_serverchanger entity * Added a sweet ascii logo * Added Skills * Minor fixes to cl_inventory tracker * Changed a few prints to use logging module
* Added skill inventoryAlexander Pickering2017-10-21
Added skill inventory to the inventory system New players now stsart with a skill inventory