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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2017-08-24 18:08:43 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2017-08-24 18:08:43 -0400 |
| commit | cda70b47f13623d086188f686c005a017ccc5b25 (patch) | |
| tree | b3ecc32afbc1f96097ffac57279569b3cc31d7dd /lua/entities/info_edit_huntablespawn | |
| parent | d370c6c0f7d9249065bcdb9b2c7b80c3fe6470a6 (diff) | |
| download | artery_editor-cda70b47f13623d086188f686c005a017ccc5b25.tar.gz artery_editor-cda70b47f13623d086188f686c005a017ccc5b25.tar.bz2 artery_editor-cda70b47f13623d086188f686c005a017ccc5b25.zip | |
Vairious updates
Diffstat (limited to 'lua/entities/info_edit_huntablespawn')
| -rw-r--r-- | lua/entities/info_edit_huntablespawn/cl_init.lua | 71 | ||||
| -rw-r--r-- | lua/entities/info_edit_huntablespawn/init.lua | 41 | ||||
| -rw-r--r-- | lua/entities/info_edit_huntablespawn/shared.lua | 13 |
3 files changed, 125 insertions, 0 deletions
diff --git a/lua/entities/info_edit_huntablespawn/cl_init.lua b/lua/entities/info_edit_huntablespawn/cl_init.lua new file mode 100644 index 0000000..6a96b80 --- /dev/null +++ b/lua/entities/info_edit_huntablespawn/cl_init.lua @@ -0,0 +1,71 @@ +if engine.ActiveGamemode() ~= "sandbox" then return end + +include('shared.lua') + +ENT.RenderGroup = RENDERGROUP_BOTH + +/*--------------------------------------------------------- + Name: Draw + Desc: Draw it! +---------------------------------------------------------*/ +function ENT:Draw() + --self:DrawModel() + render.SetColorMaterial() + render.DrawSphere( self:GetPos(), 10, 30, 30, Color( 255, 0, 0, 100 ) ) + +end + +/*--------------------------------------------------------- + Name: DrawTranslucent + Desc: Draw translucent +---------------------------------------------------------*/ +function ENT:DrawTranslucent() + + // This is here just to make it backwards compatible. + // You shouldn't really be drawing your model here unless it's translucent + + --self:Draw() + +end + +/*--------------------------------------------------------- + Name: BuildBonePositions + Desc: +---------------------------------------------------------*/ +function ENT:BuildBonePositions( NumBones, NumPhysBones ) + + // You can use this section to position the bones of + // any animated model using self:SetBonePosition( BoneNum, Pos, Angle ) + + // This will override any animation data and isn't meant as a + // replacement for animations. We're using this to position the limbs + // of ragdolls. + +end + + + +/*--------------------------------------------------------- + Name: SetRagdollBones + Desc: +---------------------------------------------------------*/ +function ENT:SetRagdollBones( bIn ) + + // If this is set to true then the engine will call + // DoRagdollBone (below) for each ragdoll bone. + // It will then automatically fill in the rest of the bones + + self.m_bRagdollSetup = bIn + +end + + +/*--------------------------------------------------------- + Name: DoRagdollBone + Desc: +---------------------------------------------------------*/ +function ENT:DoRagdollBone( PhysBoneNum, BoneNum ) + + // self:SetBonePosition( BoneNum, Pos, Angle ) + +end diff --git a/lua/entities/info_edit_huntablespawn/init.lua b/lua/entities/info_edit_huntablespawn/init.lua new file mode 100644 index 0000000..777355f --- /dev/null +++ b/lua/entities/info_edit_huntablespawn/init.lua @@ -0,0 +1,41 @@ +if engine.ActiveGamemode() ~= "sandbox" then return end + +--[[ + This entity gives townies things to do +]] +AddCSLuaFile( "cl_init.lua" ) +AddCSLuaFile( "shared.lua" ) + +include("shared.lua") + +function ENT:Initialize() + self:SetModel("models/props_junk/watermelon01.mdl") + self:PhysicsInit( SOLID_VPHYSICS ) -- Make us work with physics, + self:SetMoveType( MOVETYPE_VPHYSICS ) -- after all, gmod is a physics + self:SetSolid( SOLID_VPHYSICS ) -- Toolbox + --self:SetNoDraw(true) + --self:SetPos(self.Position) +end + +local function save_huntable_spawns() + local all = ents.FindByClass("info_huntablespawn") + local buf = [[local h = nrequire("sv_huntingspawner.lua") + +]] + local codetemplate = "h.CreateSpawnNode({Position = Vector(%d,%d,%d)})" + for k,v in pairs(all) do + local p = v:GetPos() + all[k] = string.format(codetemplate,p.x,p.y,p.z) + end + buf = buf .. table.concat(all,"\n") + local filepath = string.format("artery/maps/%s/huntable_nodes.txt",game.GetMap()) + print("Writeing file",filepath) + file.Write(filepath,buf) +end + +hook.Add("ShutDown","art_save_huntablespawns",function() + save_huntable_spawns() +end) +concommand.Add("artery_save_huntable_spawns",function(ply,cmd,args) + save_huntable_spawns() +end) diff --git a/lua/entities/info_edit_huntablespawn/shared.lua b/lua/entities/info_edit_huntablespawn/shared.lua new file mode 100644 index 0000000..09c731f --- /dev/null +++ b/lua/entities/info_edit_huntablespawn/shared.lua @@ -0,0 +1,13 @@ +if engine.ActiveGamemode() ~= "sandbox" then return end + +ENT.Type = "anim" +ENT.Base = "base_entity" + +ENT.PrintName= "Huntable Spawn" +ENT.Author= "Apickx" +ENT.Contact= "cogarr.net" +ENT.Purpose= "Set a point that npc's can spawn at" +ENT.Instructions= "Put a few of these down out of sight" +ENT.Spawnable = true +ENT.AdminSpawnable = false +ENT.Category = "Artery" |
