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if engine.ActiveGamemode() ~= "sandbox" then return end
ENT.Base = "base_entity"
//WS stuff
ENT.Drops = nil
ENT.OnDammage = nil
ENT.Speed = 0
ENT.Model = nil
ENT.Behave = nil
ENT.Act = nil
ENT.Editable = true
/*---------------------------------------------------------
Name: OnRemove
Desc: Called just before entity is deleted
---------------------------------------------------------*/
function ENT:OnRemove()
end
function ENT:DoActivity(npc)
if not self.onActivity() then
print("Node without activity, this might be an error!")
end
end
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