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authorAlexander Pickering <alex@cogarr.net>2018-12-18 20:10:10 -0500
committerAlexander Pickering <alex@cogarr.net>2018-12-18 20:10:10 -0500
commitf0d98ad70d2188197be00f6c1a9b7338473c6485 (patch)
tree79edaea2cf8e5f13f7919b6971c6995c0a3688bc
parent2009501214f3c2e3f8d8b1a06432afdf39276bd5 (diff)
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Various fixes to get things working under msys2
Replaced various "make" calls in the makefile with $(MAKE) Replaced a few __mingw_printf with just printf Added some instructions to the readme
-rw-r--r--Makefile55
-rw-r--r--README.md6
-rw-r--r--src/client/lua_api/gui/iguielement.cpp2
-rw-r--r--src/shared/lua_api/load_net.cpp2
4 files changed, 41 insertions, 24 deletions
diff --git a/Makefile b/Makefile
index 4a60dec..556179c 100644
--- a/Makefile
+++ b/Makefile
@@ -213,22 +213,24 @@ $(LIBLUA) : $(ILUADIR)/Makefile
IRRMAKEFLAGS=
IRRMADELIB=
-ifeq ($(DEBUG),true)
- IRRMAKEFLAGS+=NDEBUG=1
-endif
ifeq ($(UNAME), Windows)
ifeq ($(DEBUG),true)
- IRRMAKEFLAGS+=dynamiclib_win32
+ IRRMAKEFLAGS=sharedlib_win32
IRRMADELIB=$(LIRRDIR)/bin/Win32-gcc
else
IRRMAKEFLAGS=staticlib_win32
IRRMADELIB=$(LIRRDIR)/lib/Win32-gcc
endif
- IRRMAKEFLAGS+=-DNO_IRR_COMPILE_WITH_DIRECT3D_9_
+ IRRMAKEFLAGS+=NO_IRR_COMPILE_WITH_DIRECT3D_9_
else
IRRMADELIB=$(LIRRDIR)/lib/Linux
endif
+ifeq ($(DEBUG),true)
+else
+ IRRMAKEFLAGS+=NDEBUG=1
+endif
+
# Library - Irrlicht
$(LIB_S_IRR) : $(IRRMADELIB)/libIrrlicht.a
cp $^ $@
@@ -243,9 +245,15 @@ $(LIB_D_IRR) : $(IRRMADELIB)/Irrlicht$(DYN_LIB_EXT)
$(BIN_DIR)/$(CLIENTNAME)/bin/Irrlicht$(DYN_LIB_EXT) : $(IRRMADELIB)/Irrlicht$(DYN_LIB_EXT)
cp $^ $@
-$(IRRMADELIB)/lib/Irrlicht$(DYN_LIB_EXT) : $(LIRRDIR)/source/Irrlicht/Makefile
+$(IRRMADELIB)/Irrlicht$(DYN_LIB_EXT) : $(LIRRDIR)/source/Irrlicht/Makefile
cd $(LIRRDIR)/source/Irrlicht && $(MAKE) $(IRRMAKEFLAGS)
+ifeq ($(UNAME),Windows)
+ LUAJIT_ARGS:= TARGET_SYS=Windows
+else
+ LUAJIT_ARGS:=
+endif
+
# Library - Lua
# Client
$(BIN_DIR)/$(CLIENTNAME)/bin/lua51$(DYN_LIB_EXT) : $(LIB_D_LUA)
@@ -256,34 +264,34 @@ $(BIN_DIR)/$(SERVERNAME)/bin/lua51$(DYN_LIB_EXT) : $(LIB_D_LUA)
cp $^ $@
$(LLUADIR)/src/libluajit$(STA_LIB_EXT) : $(LLUADIR)/src/Makefile
- cd $(LLUADIR)/src && make "BUILDMODE= static"
+ cd $(LLUADIR)/src && $(MAKE) $(LUAJIT_ARGS) "BUILDMODE= static"
$(LIB_S_LUA) : $(LLUADIR)/src/libluajit$(STA_LIB_EXT)
cp $^ $@
$(LLUADIR)/src/lua51$(DYN_LIB_EXT) : $(LLUADIR)/src/Makefile
- cd $(LLUADIR)/src && make "BUILDMODE= dynamic"
+ cd $(LLUADIR)/src && $(MAKE) $(LUAJIT_ARGS) "BUILDMODE= dynamic"
$(LIB_D_LUA) : $(LLUADIR)/src/lua51$(DYN_LIB_EXT)
cp $^ $@
# Library - Bullet
-$(LBULDIR)/lib/libBulletCollision.a : $(LBULDIR)/Makefile
- cd $(LBULDIR) && make BulletCollision
+$(LBULDIR)/src/BulletCollision/libBulletCollision.a : $(LBULDIR)/Makefile
+ cd $(LBULDIR) && $(MAKE) BulletCollision
-$(LBULDIR)/lib/libBulletDynamics.a : $(LBULDIR)/Makefile
- cd $(LBULDIR) && make BulletDynamics
+$(LBULDIR)/src/BulletDynamics/libBulletDynamics.a : $(LBULDIR)/Makefile
+ cd $(LBULDIR) && $(MAKE) BulletDynamics
-$(LBULDIR)/lib/libLinearMath.a : $(LBULDIR)/Makefile
- cd $(LBULDIR) && make LinearMath
+$(LBULDIR)/src/LinearMath/libLinearMath.a : $(LBULDIR)/Makefile
+ cd $(LBULDIR) && $(MAKE) LinearMath
-$(LIB_D_BCO) : $(LBULDIR)/lib/libBulletCollision.a
+$(LIB_D_BCO) : $(LBULDIR)/src/BulletCollision/libBulletCollision.a
cp $^ $@
-$(LIB_D_BDY) : $(LBULDIR)/lib/libBulletDynamics.a
+$(LIB_D_BDY) : $(LBULDIR)/src/BulletDynamics/libBulletDynamics.a
cp $^ $@
-$(LIB_D_BLM) : $(LBULDIR)/lib/libLinearMath.a
+$(LIB_D_BLM) : $(LBULDIR)/src/LinearMath/libLinearMath.a
cp $^ $@
$(LBULDIR)/Makefile : $(LBULDIR)/CMakeLists.txt
@@ -291,19 +299,22 @@ $(LBULDIR)/Makefile : $(LBULDIR)/CMakeLists.txt
# Library - NNG
NNGFLAGS=
-ifeq ($(DEBUG),true)
- NNGCMAKEFLAGS += -DBUILD_SHARED_LIBS="TRUE"
-endif
$(BIN_DIR)/$(CLIENTNAME)/bin/libnng$(DYN_LIB_EXT) : $(LIB_D_NNG)
cp $^ $@
$(BIN_DIR)/$(SERVERNAME)/bin/libnng$(DYN_LIB_EXT) : $(LIB_D_NNG)
cp $^ $@
-$(LIB_S_NNG) : $(LNNGDIR)/libnng.a
+$(LNNGDIR)/dynamic : $(LNNGDIR)/CMakeLists.txt
+ mkdir $@
+
+$(LNNGDIR)/dynamic/Makefile : $(LNNGDIR)/dynamic
+ cd $< && cmake $(CMAKE_FLAGS) -DBUILD_SHARED_LIBS="TRUE" ../
+
+$(LIB_S_NNG) : $(LNNGDIR)/static/libnng$(STA_LIB_EXT)
cp $^ $@
-$(LIB_D_NNG) : $(LNNGDIR)/libnng$(DYN_LIB_EXT)
+$(LIB_D_NNG) : $(LNNGDIR)/dynamic/libnng$(DYN_LIB_EXT)
cp $^ $@
$(LNNGDIR)/libnng$(DYN_LIB_EXT) : $(LNNGDIR)/Makefile
diff --git a/README.md b/README.md
index 8ea6a0a..937dfa6 100644
--- a/README.md
+++ b/README.md
@@ -18,6 +18,12 @@ Documentation is built using [ldoc](https://github.com/stevedonovan/LDoc), just
## Misc.
This project is under very heavy development. Expect lots of code churn for the foreseeable future.
+#### Msys2
+Under msys2, I had to install the w32api headers `pacman -Syu msys/msys2-w32api-headers`
+Then comment out the closeing curly brace at line 1128 of `/usr/include/w32api/tchar.h`
+Then use the mingw64 shell in C:/msys2/mingw64.exe (make sure `gcc -dumpmachine` outputs `x86_64-w64-mingw32` or something and not `x86_64-pc-msys`) to `make DEBUG=true`
+Then install the mingw64 version of make, and use it to create the makefile for lib/bullet
+
### Roadmap
0. <del>Lua-defined textures</del>
diff --git a/src/client/lua_api/gui/iguielement.cpp b/src/client/lua_api/gui/iguielement.cpp
index 4ef5026..4d53ca2 100644
--- a/src/client/lua_api/gui/iguielement.cpp
+++ b/src/client/lua_api/gui/iguielement.cpp
@@ -177,7 +177,7 @@ int getiguitext(lua_State* L){
lua_pop(L,2);//
const wchar_t *t = el->getText();
size_t cstrlen = wcslen(t);
- __mingw_printf("In gui get text, cstrlen is %zu\n",cstrlen);
+ printf("In gui get text, cstrlen is %zu\n",cstrlen);
char output[cstrlen + 1];//+1 for \0
wcstombs(output,t,cstrlen);
output[cstrlen] = '\0';
diff --git a/src/shared/lua_api/load_net.cpp b/src/shared/lua_api/load_net.cpp
index 4baf952..677f1d1 100644
--- a/src/shared/lua_api/load_net.cpp
+++ b/src/shared/lua_api/load_net.cpp
@@ -313,7 +313,7 @@ void gameloop_net(lua_State* L){
luaL_getmetatable(L,"net.stream");//func,{data=stream}
lua_setmetatable(L,-2);//func,{stream}
lua_call(L,1,0);//
- __mingw_printf("Finished calling gameloop, buf is %p, size is %zu\n",buf,size);
+ printf("Finished calling gameloop, buf is %p, size is %zu\n",buf,size);
nng_msg_free(msgp);
printf("called nn_freemsg\n");
free(stream);//We manually set stream->data so free_stream would crash here