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| author | Alexander Pickering <alex@cogarr.net> | 2018-06-30 16:16:44 -0600 |
|---|---|---|
| committer | Alexander Pickering <alex@cogarr.net> | 2018-06-30 16:16:44 -0600 |
| commit | e2568651c4dc1e42f123b6e8e8c7597ed50fd355 (patch) | |
| tree | 540d9ddc63815d63fc9494773716b491561c2162 /README.md | |
| parent | 84006243837e1ad2338e7dbc690e48f6fbce18fb (diff) | |
| download | brokengine-e2568651c4dc1e42f123b6e8e8c7597ed50fd355.tar.gz brokengine-e2568651c4dc1e42f123b6e8e8c7597ed50fd355.tar.bz2 brokengine-e2568651c4dc1e42f123b6e8e8c7597ed50fd355.zip | |
fixed typo in readme directories
Readme now specifies the correct directories to look in for
binaries.
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -10,8 +10,8 @@ Binaries will not be provided until Brok[en]gine reaches version 1.0, if you wan 1. Use [git](git-scm.com) to download this with submodules `git clone --recurse-submodules https://cogarr.net/source/cgi.cgit/brokengine` 2. Download make, g++, ect. Windows users can use [mingw](https://mingw.org). Open a terminal and cd into this folder, and run `make` -3. Binaries can be found in /bin/(client|server)/bin/ -4. Initally ran scripts can be found at /bin/(client|server)/data/init.lua +3. Binaries can be found in bin/(client|server)/bin/ +4. Initally ran scripts can be found at bin/(client|server)/data/init.lua ## Documentation Currently, documentation does not exist... I'll get around to it before 1.0 |
