aboutsummaryrefslogtreecommitdiff
path: root/doc/topics
diff options
context:
space:
mode:
authorAlexander Pickering <alex@cogarr.net>2018-10-31 12:47:37 -0400
committerAlexander Pickering <alex@cogarr.net>2018-10-31 12:49:47 -0400
commit8291075aeaf614c2f8dc0a0f4c199fd4a0d45cdd (patch)
treeabc3c3a34eb832aea868bd5114d888a9e3c15dfa /doc/topics
parent9e9be703c8f1c58c76fd2051dd6fa6ce49a7a306 (diff)
downloadbrokengine-8291075aeaf614c2f8dc0a0f4c199fd4a0d45cdd.tar.gz
brokengine-8291075aeaf614c2f8dc0a0f4c199fd4a0d45cdd.tar.bz2
brokengine-8291075aeaf614c2f8dc0a0f4c199fd4a0d45cdd.zip
Removed generated documentation
Removed documentation, users should generate it on-the-fly if needed. This is to keep the codebase in a consistent state. If the code is changed, the documentation must be chagned too, otherwise it is possible to see the codebase with old documentation. Additionally, updaing documentation with changes to the codebase would clutter diffs.
Diffstat (limited to 'doc/topics')
-rw-r--r--doc/topics/readme.md.html81
1 files changed, 0 insertions, 81 deletions
diff --git a/doc/topics/readme.md.html b/doc/topics/readme.md.html
deleted file mode 100644
index f250100..0000000
--- a/doc/topics/readme.md.html
+++ /dev/null
@@ -1,81 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
- "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
-<html>
-<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
-<head>
- <title>Reference</title>
- <link rel="stylesheet" href="../ldoc.css" type="text/css" />
-</head>
-<body>
-
-<div id="container">
-
-<div id="product">
- <div id="product_logo"></div>
- <div id="product_name"><big><b></b></big></div>
- <div id="product_description"></div>
-</div> <!-- id="product" -->
-
-
-<div id="main">
-
-
-<!-- Menu -->
-
-<div id="navigation">
-<br/>
-<h1>Brok[en]gine</h1>
-
-
-<h2>Contents</h2>
-<ul>
-<li><a href="#Download">Download </a></li>
-<li><a href="#Documentation">Documentation </a></li>
-<li><a href="#Misc">Misc </a></li>
-</ul>
-
-
-<h2>Topics</h2>
-<ul class="">
- <li><strong>readme</strong></li>
-</ul>
-<h2>Modules</h2>
-<ul class="nowrap">
- <li><a href="../index.html">net</a></li>
-</ul>
-
-</div>
-
-<div id="content">
-
- # Brok[en]gine
-<p>![logo](https://cogarr.net/files/alex/brokenengine_small.png)
-<p>Broken Engine is a hobby game engine that glues [Bullet Physics](bulletphysics.org/wordpress), [Irrlicht](irrlicht.sourceforge.net), [Lua](www.lua.org), and [various](nanomsg.org) [other](www.boost.org) technologies togeather to give a realtime, 3d, physics engine.
-<p>## Download
-<p>Binaries will not be provided until Brok[en]gine reaches version 1.0, if you want to try it out before then, you will have to build the engine yourself.
-<p>1. Use [git](git-scm.com) to download this with submodules `git clone --recurse-submodules https://cogarr.net/source/cgi.cgit/brokengine`
-2. Download make, g++, ect. Windows users can use [mingw](https://mingw.org). Open a terminal and cd into this folder, and run `make`
-3. Binaries can be found in bin/(client|server)/bin/
-4. Initally ran scripts can be found at bin/(client|server)/data/init.lua
-<p>## Documentation
-Currently, documentation does not exist... I'll get around to it before 1.0
-<p>## Misc.
-This project is under very heavy development. Expect lots of code churn for the foreseeable future.
-<p>### Roadmap
-0. Lua-defined textures
-1. Lua-defined materials
-2. Lua-defined models
-3. Lua-defined hitboxes
-4. Networking utilities
-5. Make a tech demo game
-
-
-</div> <!-- id="content" -->
-</div> <!-- id="main" -->
-<div id="about">
-<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
-<i style="float:right;">Last updated 2018-07-03 16:38:22 </i>
-</div> <!-- id="about" -->
-</div> <!-- id="container" -->
-</body>
-</html>