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| author | Alexander Pickering <alexandermpickering@gmail.com> | 2017-07-04 15:15:48 -0400 |
|---|---|---|
| committer | Alexander Pickering <alexandermpickering@gmail.com> | 2017-07-04 15:15:48 -0400 |
| commit | b98dbac4ed2f755ce71bd9be17f26a3f86c1e3cc (patch) | |
| tree | c9d7755ca9a308706c4dc1b6fd1eaa690d8ec46e /src/client/lua_api/gameparts.hpp | |
| parent | bced528a07a2ff1591455e4c4228ec18f8e0532d (diff) | |
| download | brokengine-b98dbac4ed2f755ce71bd9be17f26a3f86c1e3cc.tar.gz brokengine-b98dbac4ed2f755ce71bd9be17f26a3f86c1e3cc.tar.bz2 brokengine-b98dbac4ed2f755ce71bd9be17f26a3f86c1e3cc.zip | |
Lots of changes
* client no longer crashes when closed
* started work on adding physics types
* some bugfixes to core lua api
Diffstat (limited to 'src/client/lua_api/gameparts.hpp')
| -rw-r--r-- | src/client/lua_api/gameparts.hpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/client/lua_api/gameparts.hpp b/src/client/lua_api/gameparts.hpp index 2938ee2..2a14f4a 100644 --- a/src/client/lua_api/gameparts.hpp +++ b/src/client/lua_api/gameparts.hpp @@ -1,4 +1,5 @@ #include "../util/hashmap.h" +#include <btBulletDynamicsCommon.h> extern "C" { #include <lua.h> #include <lauxlib.h> @@ -9,7 +10,14 @@ typedef struct LISceneNode { irr::scene::ISceneNode* n; map_t funcmap; const char* type; -} LIGUIElement; +} LISceneNode; + +typedef struct LBPhysNode { + irr::scene::ISceneNode* n; + btRigidBody* r; + map_t funcmap; + const char* type; +} LIPhysNode; extern lua_State* tL; extern irr::IrrlichtDevice* gamedevice; |
