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authorAlexander Pickering <alexandermpickering@gmail.com>2017-07-04 15:15:48 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2017-07-04 15:15:48 -0400
commitb98dbac4ed2f755ce71bd9be17f26a3f86c1e3cc (patch)
treec9d7755ca9a308706c4dc1b6fd1eaa690d8ec46e /src/client/lua_api/gameparts.hpp
parentbced528a07a2ff1591455e4c4228ec18f8e0532d (diff)
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Lots of changes
* client no longer crashes when closed * started work on adding physics types * some bugfixes to core lua api
Diffstat (limited to 'src/client/lua_api/gameparts.hpp')
-rw-r--r--src/client/lua_api/gameparts.hpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/client/lua_api/gameparts.hpp b/src/client/lua_api/gameparts.hpp
index 2938ee2..2a14f4a 100644
--- a/src/client/lua_api/gameparts.hpp
+++ b/src/client/lua_api/gameparts.hpp
@@ -1,4 +1,5 @@
#include "../util/hashmap.h"
+#include <btBulletDynamicsCommon.h>
extern "C" {
#include <lua.h>
#include <lauxlib.h>
@@ -9,7 +10,14 @@ typedef struct LISceneNode {
irr::scene::ISceneNode* n;
map_t funcmap;
const char* type;
-} LIGUIElement;
+} LISceneNode;
+
+typedef struct LBPhysNode {
+ irr::scene::ISceneNode* n;
+ btRigidBody* r;
+ map_t funcmap;
+ const char* type;
+} LIPhysNode;
extern lua_State* tL;
extern irr::IrrlichtDevice* gamedevice;