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path: root/src/client/lua_api/gameparts.hpp
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#include "../util/hashmap.h"
#include <btBulletDynamicsCommon.h>
extern "C" {
  #include <lua.h>
  #include <lauxlib.h>
  #include <lualib.h>
}

typedef struct LISceneNode {
  irr::scene::ISceneNode* n;
  map_t funcmap;
  const char* type;
} LISceneNode;

typedef struct LBPhysNode {
  irr::scene::ISceneNode* n;
  btRigidBody* r;
  map_t funcmap;
  const char* type;
} LIPhysNode;

extern lua_State* tL;
extern irr::IrrlichtDevice* gamedevice;
extern long nodenum;