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authorAlexander <alex@cogarr.net>2019-06-26 16:14:00 -0400
committerAlexander <alex@cogarr.net>2019-06-26 16:14:00 -0400
commitd5cd0c7b4425e25b11a1ceec154a5c752d508a42 (patch)
treeef50cd7d419bba30ee08f46c97232b1c8c68d2be /src/client/lua_api/scene/imesh.cpp
parent3d60e1432ec43ade4aa61b5a70dd6b8975417e9f (diff)
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Major refactor of physics code
Move all the physics code into the shared directory, and fix the ghost objects (aabb only)
Diffstat (limited to 'src/client/lua_api/scene/imesh.cpp')
-rw-r--r--src/client/lua_api/scene/imesh.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/client/lua_api/scene/imesh.cpp b/src/client/lua_api/scene/imesh.cpp
index 7a72edf..8ed357c 100644
--- a/src/client/lua_api/scene/imesh.cpp
+++ b/src/client/lua_api/scene/imesh.cpp
@@ -62,7 +62,8 @@ void makenewiscenecube(lua_State* L){
popvector3d(L,&x,&y,&z);//{v3 size}
double sx,sy,sz;
popvector3d(L,&sx,&sy,&sz);//{}
- IMeshSceneNode* n = device->getSceneManager()->addCubeSceneNode(1,0,-1,core::vector3df(x,y,z),core::vector3df(0,0,0),core::vector3df(sx,sy,sz));
+ printf("Makeing new iscenecube, size %f %f %f, origin %f %f %f\n", sx,sy,sz,x,y,z);
+ ISceneNode* n = device->getSceneManager()->addCubeSceneNode(1,0,-1,core::vector3df(x,y,z),core::vector3df(0,0,0),core::vector3df(sx,sy,sz));
lua_pushlightuserdata(L,n);
}