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| author | Alexander <alex@cogarr.net> | 2019-06-26 16:14:00 -0400 |
|---|---|---|
| committer | Alexander <alex@cogarr.net> | 2019-06-26 16:14:00 -0400 |
| commit | d5cd0c7b4425e25b11a1ceec154a5c752d508a42 (patch) | |
| tree | ef50cd7d419bba30ee08f46c97232b1c8c68d2be /src/client/lua_api/scene/imesh.cpp | |
| parent | 3d60e1432ec43ade4aa61b5a70dd6b8975417e9f (diff) | |
| download | brokengine-d5cd0c7b4425e25b11a1ceec154a5c752d508a42.tar.gz brokengine-d5cd0c7b4425e25b11a1ceec154a5c752d508a42.tar.bz2 brokengine-d5cd0c7b4425e25b11a1ceec154a5c752d508a42.zip | |
Major refactor of physics code
Move all the physics code into the shared directory,
and fix the ghost objects (aabb only)
Diffstat (limited to 'src/client/lua_api/scene/imesh.cpp')
| -rw-r--r-- | src/client/lua_api/scene/imesh.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/client/lua_api/scene/imesh.cpp b/src/client/lua_api/scene/imesh.cpp index 7a72edf..8ed357c 100644 --- a/src/client/lua_api/scene/imesh.cpp +++ b/src/client/lua_api/scene/imesh.cpp @@ -62,7 +62,8 @@ void makenewiscenecube(lua_State* L){ popvector3d(L,&x,&y,&z);//{v3 size} double sx,sy,sz; popvector3d(L,&sx,&sy,&sz);//{} - IMeshSceneNode* n = device->getSceneManager()->addCubeSceneNode(1,0,-1,core::vector3df(x,y,z),core::vector3df(0,0,0),core::vector3df(sx,sy,sz)); + printf("Makeing new iscenecube, size %f %f %f, origin %f %f %f\n", sx,sy,sz,x,y,z); + ISceneNode* n = device->getSceneManager()->addCubeSceneNode(1,0,-1,core::vector3df(x,y,z),core::vector3df(0,0,0),core::vector3df(sx,sy,sz)); lua_pushlightuserdata(L,n); } |
