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authorAlexander Pickering <alexandermpickering@gmail.com>2018-03-27 22:42:57 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2018-03-27 22:42:57 -0400
commit6cf098e3450ba99c238cf0499c6cecaa246f4d50 (patch)
tree175b84e32a3cf24f3fb7356825827f6611bab1ed /src/client/lua_api/scene
parent2831e232b886c5e3b0791ea5192f9e5194e6abf3 (diff)
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Fixed the procedural textures
Procedural textures are now completely working.
Diffstat (limited to 'src/client/lua_api/scene')
-rw-r--r--src/client/lua_api/scene/igeneric.cpp17
-rw-r--r--src/client/lua_api/scene/imesh.cpp26
2 files changed, 22 insertions, 21 deletions
diff --git a/src/client/lua_api/scene/igeneric.cpp b/src/client/lua_api/scene/igeneric.cpp
index 8280008..c016788 100644
--- a/src/client/lua_api/scene/igeneric.cpp
+++ b/src/client/lua_api/scene/igeneric.cpp
@@ -66,14 +66,15 @@ int iscenesetangle(lua_State* L){//{node=ud_ISceneNode},{x,y,z}
return 0;
}
-/*
+//iscenesetmaterial(ud_ISceneNode,ud_itexture)
int iscenesetmaterial(lua_State* L){
- ISceneNode* i = toiscenenode(L,1)->n;
- const char* s = luaL_optstring(L,2,"error.png");
- printf("Setting material to %s",s);
- IVideoDriver* driver = device->getVideoDriver();
- i->setMaterialTexture(0, driver->getTexture(s));
+ printf("Calling generic iscenesetmaterial function\n");
+ ITexture* txt = (ITexture*)lua_touserdata(L,-1);//ud_ISceneNode,ud_itexture
+ lua_pop(L,1);//ud_ISceneNode
+ ISceneNode* i = (ISceneNode*)lua_touserdata(L,-1);//ud_ISceneNode
+ lua_pop(L,2);//
+
+ i->setMaterialTexture(0,txt);
- return 0;
+ return 0;
}
-*/
diff --git a/src/client/lua_api/scene/imesh.cpp b/src/client/lua_api/scene/imesh.cpp
index f391431..2760067 100644
--- a/src/client/lua_api/scene/imesh.cpp
+++ b/src/client/lua_api/scene/imesh.cpp
@@ -91,19 +91,19 @@ int newiscenecube(lua_State* L){//{v3 size}, {v3 origin}
}
// self:setMaterial("path/to/material")
-int iscenesetmaterial(lua_State* L){//self,"path/to"
- ISceneNode* node = (IMeshSceneNode*)lua_touserdata(L,-2);
- const char* s = lua_tostring(L,-1);
- //ISceneNode* i = toiscenenode(L,1)->n;
- //const char* s = luaL_optstring(L,2,"error.png");
- //printf("Setting material to %s",s);
-
- IVideoDriver* driver = device->getVideoDriver();
- node->setMaterialTexture(0, driver->getTexture(s));
-
- lua_pop(L,2);
- return 0;
-}
+//int iscenesetmaterial(lua_State* L){//self,"path/to"
+ //ISceneNode* node = (IMeshSceneNode*)lua_touserdata(L,-2);
+ //const char* s = lua_tostring(L,-1);
+ ////ISceneNode* i = toiscenenode(L,1)->n;
+ ////const char* s = luaL_optstring(L,2,"error.png");
+ ////printf("Setting material to %s",s);
+
+ //IVideoDriver* driver = device->getVideoDriver();
+ //node->setMaterialTexture(0, driver->getTexture(s));
+
+ //lua_pop(L,2);
+ //return 0;
+//}
static const luaL_reg imesh_m[] = {
{"setMaterial", iscenesetmaterial},