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authorAlexander Pickering <alexandermpickering@gmail.com>2017-04-10 19:55:02 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2017-04-10 19:55:02 -0400
commitbced528a07a2ff1591455e4c4228ec18f8e0532d (patch)
tree7686a11b6276f56eabde0bffb8716a7b1df72e29 /src/client/main.cpp
parentd2b36e6c65ec8126c0ebc96adb7e011e78a5eacc (diff)
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Added getpos and setpos functions for scene nodes
Diffstat (limited to 'src/client/main.cpp')
-rw-r--r--src/client/main.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/client/main.cpp b/src/client/main.cpp
index 4e284c5..71a51c6 100644
--- a/src/client/main.cpp
+++ b/src/client/main.cpp
@@ -14,6 +14,7 @@ extern "C" {
#include "menuhandeler.hpp"
#include "lua_api/load_gui.hpp"
#include "lua_api/load_game.hpp"
+#include "lua_api/load_core.hpp"
#include "callbackhandeler.hpp"
using namespace irr;
@@ -31,15 +32,19 @@ void loadLLibs(lua_State* L){
luaopen_math(L);
}
+lua_State* L;
+
void loadIrrLibs(lua_State* L, IrrlichtDevice* device){
printf("Loading guifuncs...\n");
load_guifuncs(L,device);
load_gamefuncs(L,device);
+ load_corefuncs(L,device);
}
int main(int argc, char *argv[]){
//Create a new lua state, this gets shared everywhere
lua_State *state = luaL_newstate();
+ L = state;
//Load the lua libraries
loadLLibs(state);
//Defined in initdevice.cpp, creates the irrlicht device
@@ -89,5 +94,6 @@ int main(int argc, char *argv[]){
lua_call(state,0,0);
}
lua_close(state);
+ device->drop();
return 0;
}