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authorAlexander Pickering <alex@cogarr.net>2018-06-28 16:05:26 -0600
committerAlexander Pickering <alex@cogarr.net>2018-06-28 16:05:26 -0600
commitef25a513437196a3ea9ee45e6e03565eb86067d2 (patch)
treeacd43d214f9a7ec96e7fcd66097fd13593dd8f38 /src/shared/lua_api/common.c
parent2260a1dda8693664c77a03781ae07fbb5f0ea8a0 (diff)
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Simplified makefile
Made makefile much simpiler, added option to build dynamically with DEBUG=true
Diffstat (limited to 'src/shared/lua_api/common.c')
-rw-r--r--src/shared/lua_api/common.c205
1 files changed, 0 insertions, 205 deletions
diff --git a/src/shared/lua_api/common.c b/src/shared/lua_api/common.c
deleted file mode 100644
index 2eeee11..0000000
--- a/src/shared/lua_api/common.c
+++ /dev/null
@@ -1,205 +0,0 @@
-
-extern "C" {
- #include <lua.h>
- #include <lauxlib.h>
- #include <lualib.h>
-}
-
-#include "common.h"
-
-//Expose things to the lua state
-void loadLLibs(lua_State* L){
-
- lua_pushcfunction(L,luaopen_base);
- lua_pushliteral(L,"");
- lua_call(L,1,0);
-
- lua_pushcfunction(L,luaopen_table);
- lua_pushliteral(L,LUA_TABLIBNAME);
- lua_call(L,1,0);
-
- lua_pushcfunction(L,luaopen_string);
- lua_pushliteral(L,LUA_STRLIBNAME);
- lua_call(L,1,0);
-
- lua_pushcfunction(L,luaopen_math);
- lua_pushliteral(L,LUA_MATHLIBNAME);
- lua_call(L,1,0);
-
- lua_pushcfunction(L,luaopen_string);
- lua_pushliteral(L,LUA_STRLIBNAME);
- lua_call(L,1,0);
-
- /*
- lua_pushcfunction(L,luaopen_string);
- lua_pushliteral(L,LUA_STRLIBNAME);
- lua_call(L,1,0);
- */
-}
-
-
-int pushvector3i(lua_State* L,long a,long b,long c){
- lua_newtable(L);//{}
-
- lua_pushinteger(L,1);//{},1
- lua_pushinteger(L,a);//{},1,a
- lua_settable(L,-3);//{}
-
- lua_pushinteger(L,2);//{},2
- lua_pushinteger(L,b);//{},2,b
- lua_settable(L,-3);//{}
-
- lua_pushinteger(L,3);//{},3
- lua_pushinteger(L,c);//{},3,c
- lua_settable(L,-3);//{}
-
- return 1;
-}
-int pushvector3d(lua_State* L,double a,double b,double c){
- lua_newtable(L);//{}
-
- lua_pushinteger(L,1);//{},1
- lua_pushnumber(L,a);//{},1,a
- lua_settable(L,-3);//{}
-
- lua_pushinteger(L,2);//{},2
- lua_pushnumber(L,b);//{},2,b
- lua_settable(L,-3);//{}
-
- lua_pushinteger(L,3);//{},3
- lua_pushnumber(L,c);//{},3,c
- lua_settable(L,-3);//{}
-
- return 1;
-}
-int pushvector2i(lua_State* L, long a, long b){
- lua_newtable(L);
-
- lua_pushinteger(L,1);
- lua_pushinteger(L,a);
- lua_settable(L,-3);
-
- lua_pushinteger(L,2);
- lua_pushinteger(L,b);
- lua_settable(L,-3);
-
- return 1;
-}
-
-int popvector4i(lua_State* L,long* a,long* b,long* c, long* d){
- lua_pushinteger(L,1);//{v4},1
- lua_gettable(L,-2);//{v4},v4[1]
- *a = lua_tointeger(L,-1);//{v4},v4[1]
- lua_pop(L,1);//{v4}
-
- lua_pushinteger(L,2);//{v4},2
- lua_gettable(L,-2);//{v4},v4[2]
- *b = lua_tointeger(L,-1);//{v4},v4[2]
- lua_pop(L,1);//{v4}
-
- lua_pushinteger(L,3);//{v4},3
- lua_gettable(L,-2);//{v4},v4[3]
- *c = lua_tointeger(L,-1);//{v4},v4[3]
- lua_pop(L,1);//{v4}
-
- lua_pushinteger(L,4);//{v4},3
- lua_gettable(L,-2);//{v4},v4[3]
- *d = lua_tointeger(L,-1);//{v4},v4[3]
- lua_pop(L,1);//{v4}
-
- lua_pop(L,1);//
- return 0;
-}
-
-int popvector3i(lua_State* L,long* a,long* b,long* c){//{v3}
- lua_pushinteger(L,1);//{v3},1
- lua_gettable(L,-2);//{v3},v3[1]
- *a = lua_tointeger(L,-1);//{v3},v3[1]
- lua_pop(L,1);//{v3}
-
- lua_pushinteger(L,2);//{v3},2
- lua_gettable(L,-2);//{v3},v3[2]
- *b = lua_tointeger(L,-1);//{v3},v3[2]
- lua_pop(L,1);//{v3}
-
- lua_pushinteger(L,3);//{v3},3
- lua_gettable(L,-2);//{v3},v3[3]
- *c = lua_tointeger(L,-1);//{v3},v3[3]
- lua_pop(L,1);//{v3}
-
- lua_pop(L,1);//
- return 0;
-}
-
-
-
-int popvector3d(lua_State* L,double* a,double* b,double* c){
- lua_pushinteger(L,1);
- lua_gettable(L,-2);
- *a = lua_tonumber(L,-1);
- lua_pop(L,1);
-
- lua_pushinteger(L,2);
- lua_gettable(L,-2);
- *b = lua_tonumber(L,-1);
- lua_pop(L,1);
-
- lua_pushinteger(L,3);
- lua_gettable(L,-2);
- *c = lua_tonumber(L,-1);
- lua_pop(L,1);
-
- lua_pop(L,1);
- return 0;
-}
-
-int popvector4d(lua_State* L, double *a, double *b, double *c, double *d){
- lua_pushinteger(L,1);//{a,b,c,d},1
- lua_gettable(L,-2);//{a,b,c,d},a
- *a = lua_tonumber(L,-1);//{a,b,c,d},a
- lua_pop(L,1);//{a,b,c,d}
-
- lua_pushinteger(L,2);
- lua_gettable(L,-2);
- *b = lua_tonumber(L,-1);
- lua_pop(L,1);
-
- lua_pushinteger(L,3);
- lua_gettable(L,-2);
- *c = lua_tonumber(L,-1);
- lua_pop(L,1);
-
- lua_pushinteger(L,4);
- lua_gettable(L,-2);
- *d = lua_tonumber(L,-1);
- lua_pop(L,1);
-
- lua_pop(L,1);
- return 0;
-}
-
-//{{sx,sy},{ex,ey}}
-int poprecti(lua_State* L, long *sx, long *sy, long *ex, long *ey){
- lua_pushnumber(L,1);
- lua_gettable(L,-2);
- popvector2i(L,sx,sy);
- lua_pushnumber(L,2);
- lua_gettable(L,-2);
- popvector2i(L,ex,ey);
- lua_pop(L,1);
- return 0;
-}
-
-int popvector2i(lua_State* L, long* a, long* b){
- lua_pushinteger(L,1);
- lua_gettable(L,-2);
- *a = lua_tonumber(L,-1);
- lua_pop(L,1);
-
- lua_pushinteger(L,2);
- lua_gettable(L,-2);
- *b = lua_tonumber(L,-1);
- lua_pop(L,2);
-
- return 0;
-}