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| author | Alexander <alex@cogarr.net> | 2020-06-29 15:29:03 -0400 |
|---|---|---|
| committer | Alexander <alex@cogarr.net> | 2020-06-29 15:29:03 -0400 |
| commit | 80789508b9655d25629223b9dcc84b4cfb77ce45 (patch) | |
| tree | 37e140e532af61c1ca4699c8b6254cf2cb07ed02 /src/shared/lua_api/phys/bphysmodel.cpp | |
| parent | 44a1421c393632978d59c0698a93ae22243b97e9 (diff) | |
| download | brokengine-80789508b9655d25629223b9dcc84b4cfb77ce45.tar.gz brokengine-80789508b9655d25629223b9dcc84b4cfb77ce45.tar.bz2 brokengine-80789508b9655d25629223b9dcc84b4cfb77ce45.zip | |
Updates for mdoc
Also more tests
Diffstat (limited to 'src/shared/lua_api/phys/bphysmodel.cpp')
| -rw-r--r-- | src/shared/lua_api/phys/bphysmodel.cpp | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/src/shared/lua_api/phys/bphysmodel.cpp b/src/shared/lua_api/phys/bphysmodel.cpp index 0c8e3bf..375d68b 100644 --- a/src/shared/lua_api/phys/bphysmodel.cpp +++ b/src/shared/lua_api/phys/bphysmodel.cpp @@ -24,6 +24,10 @@ extern "C" { extern btDiscreteDynamicsWorld* World; extern std::list<btRigidBody*> Objects; +//btRigidBody* load_obj(tinyobj_attrib_t attrib, tinyobj_shape_t *shapes, size_t num){ + //btTriangleMesh *trimesh = new btTriangleMesh(); +//} + //TODO: This will break in the future, see github.com/syoyo/tinyobjloader-c/issues/16 //"physicfile",mass[,position][,lookat] :: ud_rigidbody void makebphysmodel(lua_State *L){ @@ -67,6 +71,9 @@ void makebphysmodel(lua_State *L){ if(err != TINYOBJ_SUCCESS){ printf("Tinyobj failed to load model:%s\n",ppath); } + //for(size_t s = 0; s < meshcount; s++){ + //btRigidBody *rb = load_obj(attrib,shapes,s); + //} //u32 meshcount = pmesh->getMeshBufferCount(); //__mingw_printf("attrib.num_vertices: %u\n",attrib.num_vertices); //__mingw_printf("attrib.num_faces: %u\n",attrib.num_faces); @@ -81,7 +88,7 @@ void makebphysmodel(lua_State *L){ float v2 = vs[1]; float v3 = vs[2]; vertexes[i] = btVector3(v1,v2,v3); - printf("Adding vertex %lld at (%f,%f,%f)\n",i,v1,v2,v3); + //printf("Adding vertex %lld at (%f,%f,%f)\n",i,v1,v2,v3); } //printf("Finished finding or adding vertexes\n"); for(size_t i = 0; i < attrib.num_faces - 1; i+= 3){ //0 - y to num_faces - 1 @@ -94,14 +101,14 @@ void makebphysmodel(lua_State *L){ v2 = vertexes[i2.v_idx]; v3 = vertexes[i3.v_idx]; trimesh->addTriangle(vertexes[i1.v_idx],vertexes[i2.v_idx],vertexes[i3.v_idx],false);//Some triangles are "the wrong way round", - printf("Adding triangle:(%d,%d,%d)\n",i1.v_idx,i2.v_idx,i3.v_idx); - //trimesh->addTriangle(vertexes[i3.v_idx],vertexes[i2.v_idx],vertexes[i1.v_idx],true);//double-side all triangles + //printf("Adding triangle:(%d,%d,%d)\n",i1.v_idx,i2.v_idx,i3.v_idx); + trimesh->addTriangle(vertexes[i3.v_idx],vertexes[i2.v_idx],vertexes[i1.v_idx],true);//double-side all triangles } //printf("Finished adding triangle indicies\n"); //printf("Done building trimesh\n"); - //btGImpactShapeInterface *shape = new btGImpactMeshShape(trimesh); - btConvexTriangleMeshShape *shape = new btConvexTriangleMeshShape(trimesh); - //shape->updateBound(); + //btConvexTriangleMeshShape *shape = new btConvexTriangleMeshShape(trimesh); + btGImpactShapeInterface *shape = new btGImpactMeshShape(trimesh); + shape->updateBound(); //btCollisionShape *shape = new btBvhTriangleMeshShape(trimesh,true); btTransform tr; tr.setIdentity(); |
