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authorAlexander Pickering <alex@cogarr.net>2018-11-07 14:49:35 -0500
committerAlexander Pickering <alex@cogarr.net>2018-11-07 14:50:58 -0500
commit2009501214f3c2e3f8d8b1a06432afdf39276bd5 (patch)
treec6c091a4b6f3f714657930cda4fd485ee1dd3d95 /src/shared/phys/physcommon.hpp
parent112517494847f0c86f58544cbf4c35c9b7712ab1 (diff)
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Added Kinematic Character Controllers
Diffstat (limited to 'src/shared/phys/physcommon.hpp')
-rw-r--r--src/shared/phys/physcommon.hpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/shared/phys/physcommon.hpp b/src/shared/phys/physcommon.hpp
index 00061ec..dd5fe14 100644
--- a/src/shared/phys/physcommon.hpp
+++ b/src/shared/phys/physcommon.hpp
@@ -1,5 +1,7 @@
#ifndef _shared_physcommon_
+#include <BulletDynamics/Character/btKinematicCharacterController.h>
+#include <BulletCollision/CollisionDispatch/btGhostObject.h>
void gameloop_phys(void(*f)(btRigidBody*));
void phys_genesis();
-void phys_shutdown(void(*f)(btRigidBody*));
+void phys_shutdown();
#endif