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authorAlexander <alex@cogarr.net>2019-01-09 16:59:36 -0500
committerAlexander <alex@cogarr.net>2019-01-09 16:59:36 -0500
commit2be63de9e9cf8e201627fecad37acd0f1a4a6757 (patch)
tree3ca1986e9be796dbb49339fcd7d8a5a958a49299 /src/shared
parentf0d98ad70d2188197be00f6c1a9b7338473c6485 (diff)
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Started automating makefile
Started working on some of the harder parts of building dependencies with the makefile. bullet, irrlicht, and luajit all currently are built automatically on windows under msys2
Diffstat (limited to 'src/shared')
-rw-r--r--src/shared/lua_api/load_net.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shared/lua_api/load_net.cpp b/src/shared/lua_api/load_net.cpp
index 677f1d1..4b8475f 100644
--- a/src/shared/lua_api/load_net.cpp
+++ b/src/shared/lua_api/load_net.cpp
@@ -313,7 +313,7 @@ void gameloop_net(lua_State* L){
luaL_getmetatable(L,"net.stream");//func,{data=stream}
lua_setmetatable(L,-2);//func,{stream}
lua_call(L,1,0);//
- printf("Finished calling gameloop, buf is %p, size is %zu\n",buf,size);
+ //printf("Finished calling gameloop, buf is %p, size is %zu\n",buf,size);
nng_msg_free(msgp);
printf("called nn_freemsg\n");
free(stream);//We manually set stream->data so free_stream would crash here