aboutsummaryrefslogtreecommitdiff
path: root/src/shared/lua_api/load_common.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/shared/lua_api/load_common.cpp')
-rw-r--r--src/shared/lua_api/load_common.cpp51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/shared/lua_api/load_common.cpp b/src/shared/lua_api/load_common.cpp
index 1eca598..188cd30 100644
--- a/src/shared/lua_api/load_common.cpp
+++ b/src/shared/lua_api/load_common.cpp
@@ -5,6 +5,13 @@ extern "C" {
#include <lauxlib.h>
#include <lualib.h>
}
+//Open group
+#include <dirent.h>//for io.dir("file/path")
+#include <sys/types.h>//required before sys/stat.h on windows
+#include <sys/stat.h>//for io.time("path/to.file")
+#include <fcntl.h>
+#include <errno.h>//For better errors
+
using namespace std::chrono;
//Gets the time
@@ -16,6 +23,45 @@ int get_time(lua_State* L){
return 1;
}
+char *epath;
+size_t epathlen;
+/*Add an io.dir(path) function, which lists all the files in (path)*/
+int dirpath(lua_State *L){
+ if(!lua_isstring(L,-1)){
+ lua_pushstring(L,"io.dir() requires a string as argument #1");
+ lua_error(L);
+ }
+ size_t pathstrlen;
+ const char *pathstr = lua_tolstring(L,-1,&pathstrlen);
+ char tpathstr[pathstrlen + epathlen + 1 + 1]; //+1 for null, +1 for /
+ memcpy(tpathstr,epath,epathlen);
+ tpathstr[epathlen] = '/';
+ memcpy(tpathstr+epathlen+1,pathstr,pathstrlen);
+ tpathstr[pathstrlen + epathlen + 1] = '\0';
+ lua_pop(L,1);
+ DIR *dir;
+ struct dirent *ent;
+ dir = opendir(tpathstr);
+ if(dir == NULL){
+ perror("Cannot open");
+ lua_pushstring(L,"Failed to open directory: ");
+ lua_pushstring(L,tpathstr);
+ lua_concat(L,2);
+ lua_error(L);
+ }
+ int i = 1;
+ ent = readdir(dir);
+ lua_newtable(L);
+ while( (ent = readdir(dir)) != NULL){
+ lua_pushinteger(L,i);
+ lua_pushstring(L,ent->d_name);
+ lua_settable(L,-3);
+ i++;
+ }
+ closedir(dir);
+ return 1;
+}
+
void loadCommonLibs(lua_State* L){
lua_getglobal(L,"GAME");
lua_pushcfunction(L,make_crashy);
@@ -23,6 +69,11 @@ void loadCommonLibs(lua_State* L){
lua_pop(L,1);
lua_pushcfunction(L,get_time);
lua_setglobal(L,"get_time");
+
+ lua_getglobal(L,"io");
+ lua_pushcfunction(L,dirpath);
+ lua_setfield(L,-2,"dir");
+ lua_pop(L,1);
}
void gameloop_common(lua_State* L){