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#include <chrono>
#include <shared/lua_api/load_common.hpp>
extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
//Open group
#include <dirent.h>//for io.dir("file/path")
#include <sys/types.h>//required before sys/stat.h on windows
#include <sys/stat.h>//for io.time("path/to.file")
#include <fcntl.h>
#include <errno.h>//For better errors
using namespace std::chrono;
//Gets the time
int get_time(lua_State* L){
std::chrono::high_resolution_clock::time_point now = high_resolution_clock::now();
std::chrono::high_resolution_clock::duration since_epoch = now.time_since_epoch();
double dc = std::chrono::duration_cast<std::chrono::milliseconds>(since_epoch).count();
lua_pushnumber(L,dc);
return 1;
}
char *epath;
size_t epathlen;
/*Add an io.dir(path) function, which lists all the files in (path)*/
int dirpath(lua_State *L){
if(!lua_isstring(L,-1)){
lua_pushstring(L,"io.dir() requires a string as argument #1");
lua_error(L);
}
size_t pathstrlen;
const char *pathstr = lua_tolstring(L,-1,&pathstrlen);
char tpathstr[pathstrlen + epathlen + 1 + 1]; //+1 for null, +1 for /
memcpy(tpathstr,epath,epathlen);
tpathstr[epathlen] = '/';
memcpy(tpathstr+epathlen+1,pathstr,pathstrlen);
tpathstr[pathstrlen + epathlen + 1] = '\0';
lua_pop(L,1);
DIR *dir;
struct dirent *ent;
dir = opendir(tpathstr);
if(dir == NULL){
perror("Cannot open");
lua_pushstring(L,"Failed to open directory: ");
lua_pushstring(L,tpathstr);
lua_concat(L,2);
lua_error(L);
}
int i = 1;
ent = readdir(dir);
lua_newtable(L);
while( (ent = readdir(dir)) != NULL){
lua_pushinteger(L,i);
lua_pushstring(L,ent->d_name);
lua_settable(L,-3);
i++;
}
closedir(dir);
return 1;
}
void loadCommonLibs(lua_State* L){
lua_getglobal(L,"GAME");
lua_pushcfunction(L,make_crashy);
lua_setfield(L,-2,"crashy");
lua_pop(L,1);
lua_pushcfunction(L,get_time);
lua_setglobal(L,"get_time");
lua_getglobal(L,"io");
lua_pushcfunction(L,dirpath);
lua_setfield(L,-2,"dir");
lua_pop(L,1);
}
void gameloop_common(lua_State* L){
}
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