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brokengine
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A hobby game engine, glueing Irrlicht, Bullet, and LuaJIT together
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Commit message (
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Author
Age
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Improve makefile for windows
Alexander M Pickering
2021-10-26
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Added documentation for makefile
Alexander
2020-07-05
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Updates to model loader to work with new api
Alexander
2020-06-29
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Updates for mdoc
Alexander
2020-06-29
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Various progress for 1klutz
Alexander
2020-06-10
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Add a shape cast
Alexander
2020-06-02
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various updates
Alexander
2020-05-18
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Fixed make for windows
Alexander
2020-02-24
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Various updates
Alexander
2019-10-27
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Started work on cross-platform refactor
Alexander
2019-07-10
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Updating make system
Alexander Pickering
2019-07-08
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Modified files to work with new builds system
Alexander Pickering
2019-07-08
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Unit tests are now platform independent
Alexander Pickering
2019-07-08
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Added gitignore files for new build system
Alexander Pickering
2019-07-08
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Added more tests
Alexander
2019-06-28
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Updated tests for networking
Alexander
2019-06-26
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Major refactor of physics code
Alexander
2019-06-26
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updates
Alexander
2019-04-24
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Updated readme with example games
Alexander
2019-02-10
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Updated makefile to support new code
Alexander
2019-02-10
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Added new element, added server-specific code for networking
Alexander
2019-02-10
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Make consistent iscenenode functions
Alexander
2019-02-10
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Corrected callback and added function for editbox
Alexander
2019-02-10
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Corrected networking examples
Alexander
2019-02-10
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Added the pusherrfunc into the common lua functions
Alexander
2019-02-10
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Gui windows are now opaque by default.
Alexander
2019-01-19
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Refactored callback handler
Alexander
2019-01-19
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Removed creation of paths from makefile
Alexander
2019-01-19
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Finished cleaning up merge
Alexander
2019-01-10
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Completed merge, everything should build under windows now.
Alexander
2019-01-10
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Update irrlicht submodule
Alexander Pickering
2019-01-10
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Correction in git modules paths
Alexander Pickering
2019-01-10
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Fixed debug build for windows
Alexander Pickering
2019-01-10
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Started automating makefile
Alexander
2019-01-09
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Various fixes to get things working under msys2
Alexander Pickering
2018-12-18
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Prepare for merge
Alexander
2019-01-10
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Moved the define constant definition into common/shared header
Alexander
2019-01-09
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Added Kinematic Character Controllers
Alexander Pickering
2018-11-07
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Refactored code and added library
Alexander Pickering
2018-11-01
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More consistent whitespace
Alexander Pickering
2018-10-31
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Added header gaurds to physcommon
Alexander Pickering
2018-10-31
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Removed generated documentation
Alexander Pickering
2018-10-31
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Started on unit tests
Alexander Pickering
2018-10-31
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Added error handeling function
Alexander Pickering
2018-10-31
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Added more documentation
Alexander Pickering
2018-10-31
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Fixed loading physics models
Alexander Pickering
2018-10-31
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Added more documentation
Alexander Pickering
2018-10-20
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Added more descriptive error when init.lua fails
Alexander Pickering
2018-10-20
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Added a directory for lua io object files in the build system.
Alexander Pickering
2018-10-03
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Moved meta table for scene generics into the generics header
Alexander Pickering
2018-10-03
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