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Commit message (Expand)AuthorAge
* Remove prints in gameloopAlexander M Pickering2023-04-17
* Better error messages during initalizationAlexander M Pickering2023-04-16
* Uncomment event loop printsAlexander M Pickering2023-04-15
* Create device staticallyAlexander M Pickering2023-04-15
* Different initalizationAlexander M Pickering2023-04-14
* Don't free the temporary settings objectAlexander M Pickering2023-04-14
* Switch back to complicated device initAlexander M Pickering2023-04-14
* Create a static irrlicht deviceAlexander M Pickering2023-04-14
* Use an older name for luaL_regAlexander M Pickering2023-03-07
* Fix typoAlexander M Pickering2023-03-07
* Minor bugfixes, preparing to overhaulAlexander M Pickering2022-07-04
* Add documentationAlexander M Pickering2021-10-27
* Correct documentationAlexander M Pickering2021-10-27
* Add documentation to the file dialogAlexander M Pickering2021-10-26
* Added more debuggingAlexander M Pickering2021-10-26
* Updates for mdocAlexander2020-06-29
* Various progress for 1klutzAlexander2020-06-10
* Add a shape castAlexander2020-06-02
* various updatesAlexander2020-05-18
* Various updatesAlexander2019-10-27
* Modified files to work with new builds systemAlexander Pickering2019-07-08
* Major refactor of physics codeAlexander2019-06-26
* updatesAlexander2019-04-24
* Added new element, added server-specific code for networkingAlexander2019-02-10
* Make consistent iscenenode functionsAlexander2019-02-10
* Corrected callback and added function for editboxAlexander2019-02-10
* Corrected networking examplesAlexander2019-02-10
* Gui windows are now opaque by default.Alexander2019-01-19
* Refactored callback handlerAlexander2019-01-19
* Completed merge, everything should build under windows now.Alexander2019-01-10
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| * Started automating makefileAlexander2019-01-09
| * Various fixes to get things working under msys2Alexander Pickering2018-12-18
* | Moved the define constant definition into common/shared headerAlexander2019-01-09
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* Added Kinematic Character ControllersAlexander Pickering2018-11-07
* Refactored code and added libraryAlexander Pickering2018-11-01
* More consistent whitespaceAlexander Pickering2018-10-31
* Started on unit testsAlexander Pickering2018-10-31
* Added error handeling functionAlexander Pickering2018-10-31
* Added more documentationAlexander Pickering2018-10-31
* Fixed loading physics modelsAlexander Pickering2018-10-31
* Added more documentationAlexander Pickering2018-10-20
* Added more descriptive error when init.lua failsAlexander Pickering2018-10-20
* Moved meta table for scene generics into the generics headerAlexander Pickering2018-10-03
* Started refactoring phys modelAlexander Pickering2018-10-03
* Changed and added some methods for generic gui elements.Alexander Pickering2018-10-03
* Allow brokengine to start projects in other directoriesAlexander Pickering2018-10-03
* Added a raytest methods for physicsAlexander Pickering2018-09-29
* Added getvelocity() and setvelocity()Alexander Pickering2018-09-29
* cbphysbox now uses generic functionsAlexander Pickering2018-09-23
* Started moving generic physics into it's own fileAlexander Pickering2018-09-23