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brokengine
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A hobby game engine, glueing Irrlicht, Bullet, and LuaJIT together
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Commit message (
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Author
Age
*
Better error messages during initalization
Alexander M Pickering
2023-04-16
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Uncomment event loop prints
Alexander M Pickering
2023-04-15
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Create device statically
Alexander M Pickering
2023-04-15
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Different initalization
Alexander M Pickering
2023-04-14
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Don't free the temporary settings object
Alexander M Pickering
2023-04-14
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Switch back to complicated device init
Alexander M Pickering
2023-04-14
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Create a static irrlicht device
Alexander M Pickering
2023-04-14
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Use an older name for luaL_reg
Alexander M Pickering
2023-03-07
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Fix typo
Alexander M Pickering
2023-03-07
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Minor bugfixes, preparing to overhaul
Alexander M Pickering
2022-07-04
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Add documentation
Alexander M Pickering
2021-10-27
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Correct documentation
Alexander M Pickering
2021-10-27
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Add documentation to the file dialog
Alexander M Pickering
2021-10-26
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Added more debugging
Alexander M Pickering
2021-10-26
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Updates for mdoc
Alexander
2020-06-29
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Various progress for 1klutz
Alexander
2020-06-10
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Add a shape cast
Alexander
2020-06-02
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various updates
Alexander
2020-05-18
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Various updates
Alexander
2019-10-27
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Modified files to work with new builds system
Alexander Pickering
2019-07-08
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Major refactor of physics code
Alexander
2019-06-26
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updates
Alexander
2019-04-24
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Added new element, added server-specific code for networking
Alexander
2019-02-10
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Make consistent iscenenode functions
Alexander
2019-02-10
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Corrected callback and added function for editbox
Alexander
2019-02-10
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Corrected networking examples
Alexander
2019-02-10
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Gui windows are now opaque by default.
Alexander
2019-01-19
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Refactored callback handler
Alexander
2019-01-19
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Completed merge, everything should build under windows now.
Alexander
2019-01-10
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Started automating makefile
Alexander
2019-01-09
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Various fixes to get things working under msys2
Alexander Pickering
2018-12-18
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Moved the define constant definition into common/shared header
Alexander
2019-01-09
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/
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Added Kinematic Character Controllers
Alexander Pickering
2018-11-07
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Refactored code and added library
Alexander Pickering
2018-11-01
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More consistent whitespace
Alexander Pickering
2018-10-31
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Started on unit tests
Alexander Pickering
2018-10-31
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Added error handeling function
Alexander Pickering
2018-10-31
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Added more documentation
Alexander Pickering
2018-10-31
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Fixed loading physics models
Alexander Pickering
2018-10-31
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Added more documentation
Alexander Pickering
2018-10-20
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Added more descriptive error when init.lua fails
Alexander Pickering
2018-10-20
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Moved meta table for scene generics into the generics header
Alexander Pickering
2018-10-03
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Started refactoring phys model
Alexander Pickering
2018-10-03
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Changed and added some methods for generic gui elements.
Alexander Pickering
2018-10-03
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Allow brokengine to start projects in other directories
Alexander Pickering
2018-10-03
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Added a raytest methods for physics
Alexander Pickering
2018-09-29
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Added getvelocity() and setvelocity()
Alexander Pickering
2018-09-29
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cbphysbox now uses generic functions
Alexander Pickering
2018-09-23
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Started moving generic physics into it's own file
Alexander Pickering
2018-09-23
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Added documentation
Alexander Pickering
2018-09-10
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