| Commit message (Collapse) | Author | Age |
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Also more tests
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Added convext shape casts, still a little broken, but it might be
just broken bullet side.
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Also properly deleted some old files that were sill
around
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Added a new element for client gui: iguicombobox
Added a part of the engine specifically for the server
so server is no longer just a stripped down client
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changed the api for interacting with sockets, sockets
now have a callback, `socket:receive(function(stream) ... end)`, which
they can use to decide what to do when called.
Sockets also have a block:recv() function, which will block EVERYTHING
until the socket receives data. This should probably not be used.
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Also added treeview guielemnt
Also added ifilesystem guielement
Also added io library
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Both the client and the server now look in their respective folders
for ../data/?.lua when require() is called.
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Added bindings to Irrlicht's EditBox gui element.
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Makefile now builds server
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Added the ability to display itextures on the gui
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* Networking is finally working
* Started moveing physics into the shared domain
* Streams now have a readString() and writeString() method
* streams are passed to the lua context for networking
* Refactored cameras and physboxes to use metatables
* Finally wrote the pushvector3* and popvector3* methods
* Fixed a few crashes in ;main
* Deleted a lot of code
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* Finished a basic server
* Changed from ZMQ to nanomsg (basically the same though)
* Moved some repeated code from the client/server directories into
"shared"
* Edited makefile to reflect new dependencies
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