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#Run with mingw32-make
CLIENT_EXE=borkengin.exe
CLIENT_PATH=bin/client/bin/$(CLIENT_EXE)
CLIENT_SRC=src/client/
CLIENT_BUILD=build/client/
SERVER_EXE=borkserver.exe
MASTER_EXE=borkmaster.exe
CC=g++
#Change this on linux
RM=rm
#Include directories
ILUADIR=./lib/luajit/LuaJIT-2.0.4/src
IIRRDIR=./lib/irrlicht/irrlicht-1.8.4/irrlicht-1.8.4/include
IBULDIR=./lib/bullet/bullet3-2.86.1/src
INCLUDES=-I$(ILUADIR) -I$(IIRRDIR) -I$(IBULDIR)
#library directories
LLUADIR=./lib/luajit
LIRRDIR=./lib/irrlicht
LBULDIR=./lib/bullet
LIBRARIES=-L$(LLUADIR) -L$(LIRRDIR) -L$(LBULDIR)
LIBS=-llua51 -lopengl32 -lm -lIrrlicht -llibLinearMath -llibBulletDynamics -llibBulletCollision
#can't compile with -std=c++11 because irrlicht will complain
CFLAGS=-Wall -g -Bdynamic $(INCLUDES) $(LIBRARIES)
LDFLAGS=-mwindows
all : $(CLIENT_PATH)
$(CLIENT_PATH) : $(CLIENT_BUILD)main.o $(CLIENT_BUILD)initdevice.o $(CLIENT_BUILD)menuhandeler.o $(CLIENT_BUILD)load_gui.o $(CLIENT_BUILD)callbackhandeler.o $(CLIENT_BUILD)load_game.o $(CLIENT_BUILD)load_core.o $(CLIENT_BUILD)load_phys.o
$(CC) -o $(CLIENT_PATH) $(CFLAGS) $(CLIENT_BUILD)main.o $(CLIENT_BUILD)initdevice.o $(CLIENT_BUILD)menuhandeler.o $(CLIENT_BUILD)load_gui.o $(CLIENT_BUILD)load_core.o $(CLIENT_BUILD)iguibutton.o $(CLIENT_BUILD)iguilabel.o $(CLIENT_BUILD)iguigeneric.o $(CLIENT_BUILD)iguielement.o $(CLIENT_BUILD)icamera.o $(CLIENT_BUILD)imesh.o $(CLIENT_BUILD)bphysbox.o $(CLIENT_BUILD)igeneric.o $(CLIENT_BUILD)callbackhandeler.o $(CLIENT_BUILD)hashmap.o $(CLIENT_BUILD)load_game.o $(CLIENT_BUILD)load_phys.o $(CLIENT_BUILD)ilight.o $(CLIENT_BUILD)bphysmodel.o $(LIBS)
#Compile the client
$(CLIENT_BUILD)main.o : $(CLIENT_SRC)main.cpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)main.o $(CLIENT_SRC)main.cpp
$(CLIENT_BUILD)initdevice.o : $(CLIENT_SRC)initdevice.cpp $(CLIENT_SRC)initdevice.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)initdevice.o $(CLIENT_SRC)initdevice.cpp
$(CLIENT_BUILD)menuhandeler.o : $(CLIENT_SRC)menuhandeler.cpp $(CLIENT_SRC)menuhandeler.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)menuhandeler.o $(CLIENT_SRC)menuhandeler.cpp
$(CLIENT_BUILD)load_game.o : $(CLIENT_SRC)lua_api/load_game.cpp $(CLIENT_SRC)lua_api/load_game.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)load_game.o $(CLIENT_SRC)lua_api/load_game.cpp
$(CLIENT_BUILD)load_gui.o : $(CLIENT_BUILD)iguibutton.o $(CLIENT_BUILD)iguilabel.o $(CLIENT_BUILD)iguielement.o $(CLIENT_BUILD)iguigeneric.o
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)load_gui.o $(CLIENT_SRC)lua_api/load_gui.cpp
$(CLIENT_BUILD)load_phys.o : $(CLIENT_BUILD)bphysbox.o $(CLIENT_BUILD)bphysmodel.o
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)load_phys.o $(CLIENT_SRC)lua_api/load_phys.cpp
$(CLIENT_BUILD)load_core.o : $(CLIENT_BUILD)icamera.o $(CLIENT_BUILD)imesh.o $(CLIENT_BUILD)bphysbox.o $(CLIENT_BUILD)ilight.o $(CLIENT_BUILD)bphysmodel.o
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)load_core.o $(CLIENT_SRC)lua_api/load_core.cpp
$(CLIENT_BUILD)ilight.o : $(CLIENT_SRC)lua_api/scene/ilight.cpp $(CLIENT_SRC)lua_api/scene/ilight.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)ilight.o $(CLIENT_SRC)lua_api/scene/ilight.cpp
$(CLIENT_BUILD)iguibutton.o : $(CLIENT_SRC)lua_api/gui/iguibutton.cpp $(CLIENT_SRC)lua_api/gui/iguibutton.hpp $(CLIENT_SRC)lua_api/guiparts.hpp $(CLIENT_SRC)callbackhandeler.hpp $(CLIENT_SRC)util/hashmap.h
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iguibutton.o $(CLIENT_SRC)lua_api/gui/iguibutton.cpp
$(CLIENT_BUILD)iguilabel.o : $(CLIENT_SRC)lua_api/gui/iguilabel.cpp $(CLIENT_SRC)lua_api/gui/iguilabel.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iguilabel.o $(CLIENT_SRC)lua_api/gui/iguilabel.cpp
$(CLIENT_BUILD)iguielement.o : $(CLIENT_BUILD)hashmap.o $(CLIENT_SRC)lua_api/gui/iguielement.cpp $(CLIENT_SRC)lua_api/gui/iguielement.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iguielement.o $(CLIENT_SRC)lua_api/gui/iguielement.cpp
$(CLIENT_BUILD)iguigeneric.o : $(CLIENT_SRC)lua_api/gui/iguigeneric.cpp $(CLIENT_SRC)lua_api/gui/iguigeneric.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)iguigeneric.o $(CLIENT_SRC)lua_api/gui/iguigeneric.cpp
$(CLIENT_BUILD)icamera.o : $(CLIENT_BUILD)igeneric.o $(CLIENT_SRC)lua_api/scene/icamera.cpp $(CLIENT_SRC)lua_api/scene/icamera.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)icamera.o $(CLIENT_SRC)lua_api/scene/icamera.cpp
$(CLIENT_BUILD)imesh.o : $(CLIENT_SRC)lua_api/scene/imesh.cpp $(CLIENT_SRC)lua_api/scene/imesh.hpp $(CLIENT_SRC)lua_api/scene/igeneric.cpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)imesh.o $(CLIENT_SRC)lua_api/scene/imesh.cpp
$(CLIENT_BUILD)igeneric.o: $(CLIENT_SRC)lua_api/scene/igeneric.cpp $(CLIENT_SRC)lua_api/scene/igeneric.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)igeneric.o $(CLIENT_SRC)lua_api/scene/igeneric.cpp
$(CLIENT_BUILD)bphysbox.o: $(CLIENT_SRC)lua_api/phys/bphysbox.cpp $(CLIENT_SRC)lua_api/phys/bphysbox.hpp $(CLIENT_SRC)lua_api/scene/igeneric.cpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)bphysbox.o $(CLIENT_SRC)lua_api/phys/bphysbox.cpp
$(CLIENT_BUILD)bphysmodel.o: $(CLIENT_SRC)lua_api/phys/bphysmodel.cpp $(CLIENT_SRC)lua_api/phys/bphysmodel.hpp $(CLIENT_SRC)lua_api/scene/igeneric.cpp $(CLIENT_SRC)lua_api/phys/bphysbox.cpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)bphysmodel.o $(CLIENT_SRC)lua_api/phys/bphysmodel.cpp
$(CLIENT_BUILD)callbackhandeler.o : $(CLIENT_SRC)callbackhandeler.cpp $(CLIENT_SRC)callbackhandeler.hpp
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)callbackhandeler.o $(CLIENT_SRC)callbackhandeler.cpp
$(CLIENT_BUILD)hashmap.o : $(CLIENT_SRC)util/hashmap.c $(CLIENT_SRC)util/hashmap.h
$(CC) $(CFLAGS) -c -o $(CLIENT_BUILD)hashmap.o $(CLIENT_SRC)util/hashmap.c
clean :
$(RM) $(CLIENT_BUILD)*.o
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