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| author | Alexander Pickering <alex@cogarr.net> | 2020-02-02 08:11:08 -0500 |
|---|---|---|
| committer | Alexander Pickering <alex@cogarr.net> | 2020-02-02 08:11:08 -0500 |
| commit | 57701059b1b65fc08366318e92d32d9dd7094d25 (patch) | |
| tree | a569db68d27982d83fead3cc9c8192056c49509f /src/level1.moon | |
| download | drydock-57701059b1b65fc08366318e92d32d9dd7094d25.tar.gz drydock-57701059b1b65fc08366318e92d32d9dd7094d25.tar.bz2 drydock-57701059b1b65fc08366318e92d32d9dd7094d25.zip | |
inital commit
Diffstat (limited to 'src/level1.moon')
| -rw-r--r-- | src/level1.moon | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/level1.moon b/src/level1.moon new file mode 100644 index 0000000..a77814e --- /dev/null +++ b/src/level1.moon @@ -0,0 +1,56 @@ +layer = require "layers" +game = require "game" +state = require "global" +graph = require "graph" +disp = require "dispatch" +import Layer from layer +ui = require "ui" +print("In level1, Layer is", Layer) +for k,v in pairs layer + print(k,":",v) +mod = ... + +mod.setup_level = () -> + state.current_level = 1 + --ret = am.group! + state.clear_layers! + elayer = Layer("fuel","fuel pipe",50,"data/layer_fuel.png") + state.add_layer(elayer) + state.ship("sprite").source = "data/level_1.png" + state.money = 200 + state.ship\action(coroutine.create(game.ship_move_in_co)) + elayer\mark_square(9,8,"liquid fuel thruster") + elayer\mark_square(6,8,"liquid fuel tank") + elayer\mark_square(7,8,"fuel pipe") + --Hint fuel pipe + tp = disp.normal_to_window(vec2((8*32)+16,(8*32)+16)) + fuel_hint = am.translate(tp) ^ am.sprite("data/pipe1111_hint.png")\tag "sprite" + elayer.node\append(fuel_hint) + should_hint = true + fuel_hint\action(coroutine.create(() -> + while should_hint + alpha = 0 + for i = 1,256,10 + fuel_hint("sprite").color = vec4(1,1,1,i/256) + coroutine.yield! + for i = 1,256,10 + fuel_hint("sprite").color = vec4(1,1,1,1 - (i/256)) + coroutine.yield! + )) + + + state.selected_layer = elayer + state.update = () -> + print("Game level updated!") + flat_tiles = elayer\flat_tiles! + path1 = graph.path(elayer\get_tile(6,8),elayer\get_tile(9,8),flat_tiles,true,elayer.tiles_adjacent) + --path2 = graph.path(elayer\get_tile(6,8),elayer\get_tile(9,7),flat_tiles,false,elayer.tiles_adjacent) + print("path:",path1, path2) + --print("selected layer:",state.active_layer) + if path1 + state.ship\action(coroutine.create(game.ship_move_out_co)) + ui.reload_ui_layers! + + --ret ^ elayer.node + --ret +mod |
