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authorAlexander M Pickering <alex@cogarr.net>2024-01-29 16:20:10 -0600
committerAlexander M Pickering <alex@cogarr.net>2024-01-29 16:20:10 -0600
commitc2926c5ec74d7e37da395c8c32a7ff2b4cae7d06 (patch)
treeac2bb208dab1274cdc5e9059ffe014ae19181a4c /debug/a_test.lua.X
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Diffstat (limited to 'debug/a_test.lua.X')
-rw-r--r--debug/a_test.lua.X63
1 files changed, 63 insertions, 0 deletions
diff --git a/debug/a_test.lua.X b/debug/a_test.lua.X
new file mode 100644
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+Pos Lua >> Moon
+1 1:[ local reg = require("ability_reg") ] >> 1:[ reg = require "ability_reg" ]
+29 2:[ local ui = require("ui") ] >> 2:[ ui = require "ui" ]
+66 4:[ Ability = reg.Ability ] >> 3:[ import Ability from reg ]
+72 5:[ local mod = ... ] >> 5:[ mod = ... ]
+82 6:[ print("In tubmle, reg is", reg) ] >> 6:[ print("In tubmle, reg is",reg) ]
+138 10:[ local _parent_0 = Ability ] >> 8:[ class Everything extends Ability ]
+417 13:[ local room = world.player_party.room ] >> 21:[ room = world.player_party.room ]
+450 14:[ local my_pos = char.location ] >> 22:[ my_pos = char.location ]
+507 15:[ local char_tbl1, char_tbl2 = nil, nil ] >> 24:[ char_tbl1, char_tbl2 = nil, nil ]
+555 16:[ for distance = 1, 8 do ] >> 25:[ for distance = 1, 8 ]
+564 17:[ char_tbl1 = room:at_location(my_pos + distance) ] >> 26:[ char_tbl1 = room\at_location(my_pos + distance) ]
+615 18:[ char_tbl2 = room:at_location(my_pos - distance) ] >> 27:[ char_tbl2 = room\at_location(my_pos - distance) ]
+668 19:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) then ] >> 28:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ]
+666 21:[ end ] >> 28:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ]
+541 22:[ end ] >> 25:[ for distance = 1, 8 ]
+783 25:[ for i = 5, 8 do ] >> 32:[ for i = 5,8 ]
+791 26:[ print("Doing tumble") ] >> 33:[ print("Doing tumble") ]
+816 27:[ local chars_at_loc = world.room.data.locations[i] ] >> 34:[ chars_at_loc = world.room.data.locations[i] ]
+863 28:[ print("chars at loc:", chars_at_loc) ] >> 35:[ print("chars at loc:",chars_at_loc) ]
+904 29:[ if world.server then ] >> 36:[ if world.server ]
+922 30:[ local a_chars_at_loc = { } ] >> 37:[ a_chars_at_loc = {} ]
+956 31:[ for _, v in ipairs(chars_at_loc) do ] >> 38:[ for _,v in ipairs(chars_at_loc) ]
+983 32:[ table.insert(a_chars_at_loc, world.enemy_party:member(v.uname)) ] >> 39:[ table.insert(a_chars_at_loc,world.enemy_party\member(v.uname)) ]
+946 33:[ end ] >> 38:[ for _,v in ipairs(chars_at_loc) ]
+1050 34:[ chars_at_loc = a_chars_at_loc ] >> 40:[ chars_at_loc = a_chars_at_loc ]
+902 35:[ end ] >> 36:[ if world.server ]
+1083 36:[ local hp_minus ] >> 41:[ hp_minus = () -> ]
+1083 37:[ hp_minus = function() ] >> 41:[ hp_minus = () -> ]
+1118 38:[ for _, char in pairs(chars_at_loc) do ] >> 42:[ for _, char in pairs(chars_at_loc) ]
+1144 39:[ char:set_field("hp", char.data.hp - 10) ] >> 43:[ char\set_field("hp",char.data.hp - 10) ]
+1104 40:[ end ] >> 42:[ for _, char in pairs(chars_at_loc) ]
+1083 41:[ end ] >> 41:[ hp_minus = () -> ]
+1188 42:[ if world.server then ] >> 44:[ if world.server ]
+1206 43:[ hp_minus() ] >> 45:[ hp_minus! ]
+1186 44:[ end ] >> 44:[ if world.server ]
+1221 45:[ if world.client then ] >> 46:[ if world.client ]
+1239 46:[ ui = ui or require("ui") ] >> 47:[ ui = ui or require "ui" ]
+1267 47:[ ui.tween_hit(char, i - 4, hp_minus) ] >> 48:[ ui.tween_hit(char,i-4, hp_minus) ]
+1219 48:[ end ] >> 46:[ if world.client ]
+776 49:[ end ] >> 32:[ for i = 5,8 ]
+310 56:[ _class_0.__parent.__init(self, "Everything", { }) ] >> 16:[ super("Everything",{}) ]
+335 57:[ self.requirements = { ] >> 17:[ @requirements = { ]
+357 59:[ "status", ] >> 18:[ {"status", "active"}, ]
+366 60:[ "active" ] >> 18:[ {"status", "active"}, ]
+335 62:[ } ] >> 17:[ @requirements = { ]
+148 87:[ self.text = "Everything" ] >> 9:[ @text = "Everything" ]
+170 88:[ self.description = "destroy everything" ] >> 10:[ @description = "destroy everything" ]
+207 89:[ self.hits_icon = { ] >> 11:[ @hits_icon = {1,1,1,1,1,1,1,1} ]
+221 90:[ 1, ] >> 11:[ @hits_icon = {1,1,1,1,1,1,1,1} ]
+223 91:[ 1, ] >> 11:[ @hits_icon = {1,1,1,1,1,1,1,1} ]
+225 92:[ 1, ] >> 11:[ @hits_icon = {1,1,1,1,1,1,1,1} ]
+227 93:[ 1, ] >> 11:[ @hits_icon = {1,1,1,1,1,1,1,1} ]
+229 94:[ 1, ] >> 11:[ @hits_icon = {1,1,1,1,1,1,1,1} ]
+231 95:[ 1, ] >> 11:[ @hits_icon = {1,1,1,1,1,1,1,1} ]
+233 96:[ 1, ] >> 11:[ @hits_icon = {1,1,1,1,1,1,1,1} ]
+235 97:[ 1 ] >> 11:[ @hits_icon = {1,1,1,1,1,1,1,1} ]
+207 98:[ } ] >> 11:[ @hits_icon = {1,1,1,1,1,1,1,1} ]
+239 99:[ self.sprite = "data/tumble.png" ] >> 12:[ @sprite = "data/tumble.png" ]
+268 100:[ self.speed = 5 ] >> 13:[ @speed = 5 ]
+280 101:[ self.distance = 1 ] >> 14:[ @distance = 1 ]
+1301 107:[ mod.Test = Test ] >> 50:[ mod.Test = Test ]
+1318 108:[ return mod ] >> 52:[ mod ]