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path: root/debug/a_test.lua.X
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Pos	Lua	>>	Moon
1	 1:[ local reg = require("ability_reg") ] >> 1:[ reg = require "ability_reg" ]
29	 2:[ local ui = require("ui") ] >> 2:[ ui = require "ui" ]
66	 4:[ Ability = reg.Ability ] >> 3:[ import Ability from reg ]
72	 5:[ local mod = ... ] >> 5:[ mod = ... ]
82	 6:[ print("In tubmle, reg is", reg) ] >> 6:[ print("In tubmle, reg is",reg) ]
138	 10:[ local _parent_0 = Ability ] >> 8:[ class Everything extends Ability ]
417	 13:[ local room = world.player_party.room ] >> 21:[ room = world.player_party.room ]
450	 14:[ local my_pos = char.location ] >> 22:[ my_pos = char.location ]
507	 15:[ local char_tbl1, char_tbl2 = nil, nil ] >> 24:[ char_tbl1, char_tbl2 = nil, nil ]
555	 16:[ for distance = 1, 8 do ] >> 25:[ for distance = 1, 8 ]
564	 17:[ char_tbl1 = room:at_location(my_pos + distance) ] >> 26:[ char_tbl1 = room\at_location(my_pos + distance) ]
615	 18:[ char_tbl2 = room:at_location(my_pos - distance) ] >> 27:[ char_tbl2 = room\at_location(my_pos - distance) ]
668	 19:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) then ] >> 28:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ]
666	 21:[ end ] >> 28:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ]
541	 22:[ end ] >> 25:[ for distance = 1, 8 ]
783	 25:[ for i = 5, 8 do ] >> 32:[ for i = 5,8 ]
791	 26:[ print("Doing tumble") ] >> 33:[ print("Doing tumble") ]
816	 27:[ local chars_at_loc = world.room.data.locations[i] ] >> 34:[ chars_at_loc = world.room.data.locations[i] ]
863	 28:[ print("chars at loc:", chars_at_loc) ] >> 35:[ print("chars at loc:",chars_at_loc) ]
904	 29:[ if world.server then ] >> 36:[ if world.server ]
922	 30:[ local a_chars_at_loc = { } ] >> 37:[ a_chars_at_loc = {} ]
956	 31:[ for _, v in ipairs(chars_at_loc) do ] >> 38:[ for _,v in ipairs(chars_at_loc) ]
983	 32:[ table.insert(a_chars_at_loc, world.enemy_party:member(v.uname)) ] >> 39:[ table.insert(a_chars_at_loc,world.enemy_party\member(v.uname)) ]
946	 33:[ end ] >> 38:[ for _,v in ipairs(chars_at_loc) ]
1050	 34:[ chars_at_loc = a_chars_at_loc ] >> 40:[ chars_at_loc = a_chars_at_loc ]
902	 35:[ end ] >> 36:[ if world.server ]
1083	 36:[ local hp_minus ] >> 41:[ hp_minus = () -> ]
1083	 37:[ hp_minus = function() ] >> 41:[ hp_minus = () -> ]
1118	 38:[ for _, char in pairs(chars_at_loc) do ] >> 42:[ for _, char in pairs(chars_at_loc) ]
1144	 39:[ char:set_field("hp", char.data.hp - 10) ] >> 43:[ char\set_field("hp",char.data.hp - 10) ]
1104	 40:[ end ] >> 42:[ for _, char in pairs(chars_at_loc) ]
1083	 41:[ end ] >> 41:[ hp_minus = () -> ]
1188	 42:[ if world.server then ] >> 44:[ if world.server ]
1206	 43:[ hp_minus() ] >> 45:[ hp_minus! ]
1186	 44:[ end ] >> 44:[ if world.server ]
1221	 45:[ if world.client then ] >> 46:[ if world.client ]
1239	 46:[ ui = ui or require("ui") ] >> 47:[ ui = ui or require "ui" ]
1267	 47:[ ui.tween_hit(char, i - 4, hp_minus) ] >> 48:[ ui.tween_hit(char,i-4, hp_minus) ]
1219	 48:[ end ] >> 46:[ if world.client ]
776	 49:[ end ] >> 32:[ for i = 5,8 ]
310	 56:[ _class_0.__parent.__init(self, "Everything", { }) ] >> 16:[ super("Everything",{}) ]
335	 57:[ self.requirements = { ] >> 17:[ @requirements = { ]
357	 59:[ "status", ] >> 18:[ {"status", "active"}, ]
366	 60:[ "active" ] >> 18:[ {"status", "active"}, ]
335	 62:[ } ] >> 17:[ @requirements = { ]
148	 87:[ self.text = "Everything" ] >> 9:[ @text = "Everything" ]
170	 88:[ self.description = "destroy everything" ] >> 10:[ @description = "destroy everything" ]
207	 89:[ self.hits_icon = { ] >> 11:[ @hits_icon = {1,1,1,1,1,1,1,1} ]
221	 90:[ 1, ] >> 11:[ @hits_icon = {1,1,1,1,1,1,1,1} ]
223	 91:[ 1, ] >> 11:[ @hits_icon = {1,1,1,1,1,1,1,1} ]
225	 92:[ 1, ] >> 11:[ @hits_icon = {1,1,1,1,1,1,1,1} ]
227	 93:[ 1, ] >> 11:[ @hits_icon = {1,1,1,1,1,1,1,1} ]
229	 94:[ 1, ] >> 11:[ @hits_icon = {1,1,1,1,1,1,1,1} ]
231	 95:[ 1, ] >> 11:[ @hits_icon = {1,1,1,1,1,1,1,1} ]
233	 96:[ 1, ] >> 11:[ @hits_icon = {1,1,1,1,1,1,1,1} ]
235	 97:[ 1 ] >> 11:[ @hits_icon = {1,1,1,1,1,1,1,1} ]
207	 98:[ } ] >> 11:[ @hits_icon = {1,1,1,1,1,1,1,1} ]
239	 99:[ self.sprite = "data/tumble.png" ] >> 12:[ @sprite = "data/tumble.png" ]
268	 100:[ self.speed = 5 ] >> 13:[ @speed = 5 ]
280	 101:[ self.distance = 1 ] >> 14:[ @distance = 1 ]
1301	 107:[ mod.Test = Test ] >> 50:[ mod.Test = Test ]
1318	 108:[ return mod ] >> 52:[ mod ]